|
|
|
|
September 23rd, 2006, 02:31 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Can someone explain what happened here?
My Moloch SC invaded a province with 20-30 militia. He was decked out in really good stuff. He had heat radiation, fire shield 15, regen 10, fear +8, snake bladder stick, vine shield; etc.
His imps attacked the militia and took about 50% casualties. All of a sudden, my Moloch retreated into enemy territory and died without a chance.
What the heck happened? Is the Moloch a worthless SC because he gets those imps? Why did he retreat if it meant instant death?
=$= Big J Money =$=
__________________
|
September 23rd, 2006, 02:54 AM
|
Sergeant
|
|
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can someone explain what happened here?
Moloch is almost owrthless as an SC, because, as you guessed, he will allmost allways route when his imps die. You can give him an item to make him go beserk, though that has disadvantages. If considered removing the imps in a mod, but it would be alot of work, and I didn't think it would be worth it, but if I'm not the only one that finds it annoying, I might give it a try.
__________________
Qui tacet consentit
|
September 23rd, 2006, 05:27 AM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can someone explain what happened here?
To use flying moloch effectively, one option is to use high end magic item like the wraith crown : a handful of undead that can't fly let's him do damage. Otherwise, un-modded the Moloch is nearly useless on its own : modded, the morale could be improved (but the CB mods only increased auto-summons that couldn't also be summoned via spell, so imps still suck).
__________________
Wormwood and wine, and the bitter taste of ashes.
|
September 23rd, 2006, 05:32 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Can someone explain what happened here?
Quote:
Frostmourne27 said:
Moloch is almost owrthless as an SC, because, as you guessed, he will allmost allways route when his imps die. You can give him an item to make him go beserk, though that has disadvantages. If considered removing the imps in a mod, but it would be alot of work, and I didn't think it would be worth it, but if I'm not the only one that finds it annoying, I might give it a try.
|
In Dom3, Moloch gets 10 imps, and thanks to the new morale system, doesn't automatically rout when they have died or routed. In a quick test game, a Moloch (with Earth 4 to emulate light armor) and Fire Sword conquered three independent provinces on his own, although he got a limp in a fight against Crystal Amazons.
|
September 23rd, 2006, 11:47 AM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Can someone explain what happened here?
Crystal Amazons? Good sir, those are a... myth.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
September 23rd, 2006, 12:26 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Can someone explain what happened here?
They show up normally in Dom3. Note that there is much more indy types in Dom3 then it was in Dom2. Actually, I still run on a new type once in a while (some have really low chance to show up).
|
September 23rd, 2006, 12:34 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Can someone explain what happened here?
a moloch's cowardice is legendary.
that said, there are generally 3 ways to use him:
1. behind a troop force as an arty caster (f9 a4 will give him serious punch pretty well out of the gate).
2. w/ a few dispersed archers at the back - its unlikely they will all break or be killed. lame infantry on "hold and attack" also works very well.
3. w/ a magical aid - wraith crown will sometimes work, but is not dependable. The real solution is to give him lifelong protection, which is nicely thematic, and the 2 new imps/round spawn before the morale check, so your moloch will never run.
|
September 24th, 2006, 12:35 AM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Can someone explain what happened here?
Quote:
Endoperez said:
In Dom3, Moloch gets 10 imps, and thanks to the new morale system, doesn't automatically rout when they have died or routed. In a quick test game, a Moloch (with Earth 4 to emulate light armor) and Fire Sword conquered three independent provinces on his own, although he got a limp in a fight against Crystal Amazons.
|
That's good to hear. Can you briefly explain how the new morale system works?
|
September 24th, 2006, 04:00 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Can someone explain what happened here?
Quote:
ioticus said:
Quote:
Endoperez said:
In Dom3, Moloch gets 10 imps, and thanks to the new morale system, doesn't automatically rout when they have died or routed. In a quick test game, a Moloch (with Earth 4 to emulate light armor) and Fire Sword conquered three independent provinces on his own, although he got a limp in a fight against Crystal Amazons.
|
That's good to hear. Can you briefly explain how the new morale system works?
|
No. I'm not the manual guy. I understand that everyone makes morale checks now, but I don't know what effects it. Sermon of Courage etc actually increase morale now, so they should be cast as early as possible.
|
September 24th, 2006, 05:28 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Can someone explain what happened here?
Yes, Sermon of Courage (group of soldiers, level 2) and Fanaticism (whole battlefield effect, level 4) are actually buffs (+2 morale) so priests cast them even before units start taking damage.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|