|
|
|
|
August 11th, 2006, 09:08 AM
|
|
Captain
|
|
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
|
|
OT: DoGA parts and textures
As I posted earlier, my hard drive just folded up on me. I have a secondary computer, but didn't have DoGA on it or any of the numerous parts I've gleaned over time.
Now I need to replace those part and textures, but I can't recall where I got them all. I know I got some from Todd Zircher's site, but the link I remember isn't any good anymore.
Does anyone know where I can find some DoGA parts and textures, so I can begin rebuilding?
|
August 11th, 2006, 08:09 PM
|
|
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: OT: DoGA parts and textures
You stll have the main program?
If not you can download that from here:
http://www.doga.co.jp/english/
Parts:
http://www.virmin.com/doga/
The virmin site is by Zircher
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
August 12th, 2006, 02:42 AM
|
|
Captain
|
|
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: OT: DoGA parts and textures
Also, Atrocities has his own extensive parts library that he may be willing to zip up and email to you.
TT
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
|
August 12th, 2006, 06:20 AM
|
|
Captain
|
|
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
|
|
Re: OT: DoGA parts and textures
I had a really good collection of basic shapes (spherical,cones,cubes,trapezoids), and I can't recall where I found it. Anyone ever heard of something like this?
|
August 12th, 2006, 06:39 AM
|
|
Captain
|
|
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
|
|
Re: OT: DoGA parts and textures
FOUND THEM !!!
Here's a link to the site, for any who are interested...
Sunset's Model File Repository (Free To Use)
|
August 15th, 2006, 02:29 PM
|
|
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: OT: DoGA parts and textures
What is the actual status of DoGA models and texture for use with SEV. I know it's been posted that the poly count is high and that any existing models would have to be converted. What about scale? Will there be any rescaling needed for SEV. A lot of postings have been speculation, is anything definite yet?
|
August 15th, 2006, 06:04 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: OT: DoGA parts and textures
There is a scale factor in SE5's data files, just like in Starfury, so you can scale your models however you like
__________________
The Ed draws near! What dost thou deaux?
|
August 17th, 2006, 09:41 AM
|
|
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: OT: DoGA parts and textures
Thanks Ed, I have some stuff I've been working on but my free time has only opened up recently. They'll probably be on SEVI by the time I get anything done for SEV!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|