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  #1  
Old July 4th, 2006, 09:02 AM
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WraithLord WraithLord is offline
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Default Modded nations only PBEM

I would like to check whether or not it is possible to have a game with mods only.

My main concern is unbalanced mods so I was thinking that if somehow I could compile a list of balanced mods then it would possible to have a fair, fun PBEM game that consists only of modded nations.

I have dabbled a bit with some mods but I can't say I'm familiar enough with any of them to determine how balanced they are.

My goal is to create a game of difficult settings (poor income and gems, very difficult research and strong indeps. ) of modded nations. Balance mod 5.4 (latest) will also be used.

Approved mods, replaced nation, player:
necropolis, Machaka,
halls of the underkings, Ulm, (Shovah?)
Forest of loren, Pangaea, (Wraith?)
fallen crusade (new nephilim), Mictlan, (Shovah?)
Rise of the gollarn, Vanheim, (Wraith?)
kami, Tien Chi
black moon, Tien Chi
knights of light, Marignon
knights of justice, Caelum
Oglala Sioux, Tien Chi, (Shovah?)
orcish empire, Abysia & Tien Chi
amazon empire, Pangaea
false dawn, R'lyeh

Interested players
Shovah
Folket
Wraitlord
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  #2  
Old July 4th, 2006, 10:12 AM

Folket Folket is offline
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Default Re: Modded nations only PBEM

Sounds great, I will have to find the strongest modded nation and say it is balanced first. =P

Or perhaps I will wait and see if this game starts before I get internet again.
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Old July 4th, 2006, 11:21 AM

shovah shovah is offline
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Default Re: Modded nations only PBEM

necropolis and halls of the underkings are fairly balanced. The new nephilim mod is fairly balanced but could do with a bit of work. Another problem is having to make sure the modded nations dont overlap. Im in if one is started.

HAPPY BIRTHDAY WRAITHLORD!
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  #4  
Old July 4th, 2006, 04:26 PM
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Default Re: Modded nations only PBEM

Hey, Thanks Shovah

(And look what I'm doing at my birthday, setting up another DOM game )

I'll update the list of modded nations in the first post.
Let us see if we can make up a sound list of modded nation that are balanced and do not conflict, but most importantly, if we can come up with enough players to start a game.
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Old July 4th, 2006, 04:54 PM

shovah shovah is offline
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Default Re: Modded nations only PBEM

yea, was playing forest of loren earlier. I also suggest the fallen crusade (new nephilim) mod, seems fairly balanced to me (recruitables a bit bland yet strong and only way to get mages is indies/30+ astral summons). Rise of the gollarn is ok, as are the kami, black moon, knights of light and knights of justice. Devils lair should be open to debate imo as it can recruit devils as commanders and demon knights/storm demons as troops among others (though it pays for them). If any nations conflict then some1 could just swap them around probably. Oglala Sioux, orcish empire, amazon empire and false dawn (my false dawn no longer works, if someone could put all the mods we are using into one mod it would help.)

Another thing to consider would be using the: an age aside mod which has 17 different nations, only a few units each but i find it fun.
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Old July 4th, 2006, 05:57 PM
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Default Re: Modded nations only PBEM

Thanks again Shovah, I've updated the list according to your recommendation.

I agree that it would have been very nice if someone could create a mod for this game containing all the modded nations.

Another thing that has just occurred to me - Do these mods conflict with the balance mod?
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