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July 3rd, 2006, 10:42 AM
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Private
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Join Date: May 2005
Location: Poland, Szczecin
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team victory conditions
Will be added any aliances possibility and team play? Its most needed in multiplayer games.
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July 3rd, 2006, 01:04 PM
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Corporal
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Join Date: Oct 2004
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Re: team victory conditions
It'd be really nice. It'd also be a good thing if you can just set locked teams before game-start, like in most RTS games.
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July 3rd, 2006, 02:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: team victory conditions
Right now the only alliances are between the AI's.
Alliances between players are possible manually. Adding them to the game as a menu will just limit things.
What kind of alliance benefits did you have in mind?
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 3rd, 2006, 06:35 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: team victory conditions
For one thing, it'd allow the computer AI to be informed that there had been an alliance or treaty when someone goes AI. Currently it's a terrible mess when a neighbor who had a treaty goes AI.
It'd also allow people to propose treaties (NAPs, etc) in-game and be reminded of them. Of course, if Illwinter would simply output all messages to a text file for the game, people could at least review what was sent in-game.
That, at least, would be pretty trivial to implement : new turn comes in, the messages get appended to a log file in the user's game directory.
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Wormwood and wine, and the bitter taste of ashes.
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July 3rd, 2006, 07:02 PM
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Private
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Join Date: May 2005
Location: Poland, Szczecin
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Re: team victory conditions
I think presettings before start of game (if victory is by points game should be ended when team summary get needed points).
Very interesting can be playing two humans versus 10 computers.
Next question is about sharing visions in my team (borders, battles).
Also eliminating eccidental battles when two alies atacking one province and killing army each other.
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July 3rd, 2006, 08:51 PM
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Corporal
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Join Date: Oct 2004
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Re: team victory conditions
Quote:
Alliances between players are possible manually. Adding them to the game as a menu will just limit things.
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How so? It works great in RTS games.
Look, I like unfixed teams, too, but I also like fixed alliances that cannot be broken.
I strongly dislike the "accidental battles". I should be able to jointly attack a province with an ally of mine without our armies fighting each other. They don't necessarily need to fight together, although it'd be nice if they somehow could (lining up next to each others or something), but having them be able to fight in the same province without tearing each others apart would be really, really nice.
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