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  #1  
Old June 12th, 2006, 05:54 PM
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Default Odd behavior when a fleet colonizes

In a single-player game using v1.95, I have encountered some odd behavior. I have been putting colony ships in fleets with combat ships to escort them through hostile territory and protect the new colony until defenses are built. When the colony is established, the fleet strategy and formation reverts to the default settings, e.g. a fleet that has been travelling with "Wall - Maximum Weapons Range" changes to "Arrowhead - Optimal Firing Range" upon arrival at its destination. (Note that the colony ship is never the fleet leader, so the leader isn't changing when the colony ship disappears.) Has anybody else run into this, and did it occur before v1.95?
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Old June 12th, 2006, 11:15 PM

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Default Re: Odd behavior when a fleet colonizes

I've never observed that particular event yet, but I rarely fleet colony ships, so...my observations aren't really that useful
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Old June 12th, 2006, 11:31 PM
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Default Re: Odd behavior when a fleet colonizes

I remember being annoyed by something that happened when I made a colony fleet, so I stopped doing it many versions ago. I think I just remember them clearing their orders upon colonization, but I don't remember a change in tactical orders. But, I probably either didn't give them such orders, or didn't pay attention. So, ya, I can't say.
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Old June 13th, 2006, 12:38 AM
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Default Re: Odd behavior when a fleet colonizes

I remember getting "This ship cannot colonize" messages a long long time ago when colonly ships were in fleets. More recently, I have never had occasion to put colonizers into fleets, since I didn't send them into systems where it was necessary to protect it from the warp to the destination planet.
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Old June 13th, 2006, 01:08 PM
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Default Re: Odd behavior when a fleet colonizes

I'll put that scenario in my test game and see what happens.

Hey, does everyone else keep old savegames lying around to test stuff too?

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Old June 14th, 2006, 09:58 AM
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Default Re: Odd behavior when a fleet colonizes

In the game in question, I've been MEE for over five years; most of the worlds worth colonizing are in or beyond disputed systems. Many of the colony fleets are going to worlds where the AI glassed colonies that I hadn't defended heavily enough the first time.

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TurinTurambar said:Hey, does everyone else keep old savegames lying around to test stuff too?
Not me. After I finish a game, I delete all the related files for that game from the Savegame folder, to reduce clutter.

I usually don't enjoy games that I've set up solely as test cases, so I don't do it often.
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Old June 14th, 2006, 07:08 PM
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Default Re: Odd behavior when a fleet colonizes

I keep just about everything.
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Old June 14th, 2006, 07:45 PM

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Default Re: Odd behavior when a fleet colonizes

I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant.
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Old June 14th, 2006, 10:53 PM

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Default Re: Odd behavior when a fleet colonizes

Quote:
bearclaw said:
I always set all ships to break formation and to rely on individual ship stratagies, so the actual fleet stratigy/formations are irrelivant.
you do that in multiplayer as well?
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  #10  
Old June 14th, 2006, 10:55 PM
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Default Re: Odd behavior when a fleet colonizes

You NEED to do that in multiplayer. The typical MP is intense and dosen't tolerate weakness like single player games against the AI.
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