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June 10th, 2006, 05:42 PM
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Sergeant
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Required and Restricted Traits
Do these not work?
I tried to use these feilds in the Empire Traits file, and it didn't seem to affect anything.
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June 10th, 2006, 06:00 PM
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National Security Advisor
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Re: Required and Restricted Traits
They don't work.
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Phoenix-D
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June 10th, 2006, 06:18 PM
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Sergeant
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Re: Required and Restricted Traits
That blows, you could make some interesting mods if they did.
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June 11th, 2006, 12:55 AM
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Shrapnel Fanatic
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Re: Required and Restricted Traits
Note that there is nothing stopping you from verbally declaring certain racial techs to be mutually exclusive.
P&N has the mutually exclusive Pirates, Nomads, and Nomal traits, for example.
Adamant mod has lots...
If players must choose one from a set of traits, and a race is not viable if none are chosen, then you can do the following:
1) Create a dummy trait that does nothing, and costs -50000
2) Set the cost for all your exclusive traits to +50000
Thus, the players have to choose one and only one.
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June 12th, 2006, 04:18 AM
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Major General
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Re: Required and Restricted Traits
Quote:
Suicide Junkie said:
If players must choose one from a set of traits, and a race is not viable if none are chosen, then you can do the following:
1) Create a dummy trait that does nothing, and costs -50000
2) Set the cost for all your exclusive traits to +50000
Thus, the players have to choose one and only one.
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Same goes if they have to choose more than one; for instance, Adamant has a dummy 30k points trait, and you have to pick a colony type, technological paradigm and social paradigm, costing 10k each. Works like a charm; choose two traits in one category and fail to choose a trait in another, and you're up for serious trouble as you can't do squat
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June 11th, 2006, 09:00 PM
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Re: Required and Restricted Traits
Also, two things:
1) the AI will only take the traits they're told to take in their modable AI files, so they won't disobey if you set those up.
2) human players' trait choices are visible, so players can't "cheat" without being caught.
But ya, it would be better if it was automatically enforced.
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June 12th, 2006, 06:31 AM
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Re: Required and Restricted Traits
Quote:
PvK said:
Also, two things:
1) the AI will only take the traits they're told to take in their modable AI files, so they won't disobey if you set those up.
2) human players' trait choices are visible, so players can't "cheat" without being caught.
But ya, it would be better if it was automatically enforced.
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#2 isn't foolproof. If you have enough the traits scroll off the end of the screen, letting you hide any amount of cheese..
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Phoenix-D
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June 12th, 2006, 07:02 PM
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Shrapnel Fanatic
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Re: Required and Restricted Traits
Which is why you order your traits so that the important ones are at the top.
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