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June 1st, 2006, 05:41 AM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
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The new PBW
Has there been any work on the new PBW server software?
I remember all the great ideas and so but haven't heard anything about it for a long time...
Will it be ready by SE5 launch?
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June 1st, 2006, 07:39 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: The new PBW
No. There hasn't been anything done or talked about for more than a year... [img]/threads/images/Graemlins/Cold.gif[/img]
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June 1st, 2006, 01:55 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Thanked 7 Times in 5 Posts
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Re: The new PBW
I've been bugging various interested parties about it off and on but Tesco's too busy with work and everyone else says it's really Tesco's project...
Anyone here wanna go ahead and work on it without Tesco, perhaps?
__________________
The Ed draws near! What dost thou deaux?
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June 1st, 2006, 03:08 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: The new PBW
SJ has done a bit of experimenting with the code required for running turns... but I agree that Tesco is too busy to lead such a project... we need somebody with lots and lots of free time and webspace... Fyron?
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June 1st, 2006, 03:34 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 482
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Re: The new PBW
I placed a post on the site about 3 or 4 months ago. That was the first one since August or September some time. The state of it seems to be that everyone has their own preference about how to go about it, but no one has actually done anything. Until it's decided what system, language(s), etc will be used, the project is dead in the water.
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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June 1st, 2006, 03:52 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: The new PBW
Maybe we can have a poll?
Programming language of choice: ASP.NET, JSP, Python, Perl, ???
Features desired: user installation of mods, SE5 support, open games (with no mandatory "accept/reject player"), closed games (with only invited players allowed to join), other archive file formats, prettier GUI, combined text/graphical UI, ???
Bugs to fix from existing PBW: graphical game administration broken, cannot upload .plr without refreshing after uploading replacement .gam, ???
__________________
The Ed draws near! What dost thou deaux?
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