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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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  #1  
Old May 9th, 2006, 02:55 PM
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Graeme Dice Graeme Dice is offline
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Default MP Game, CB Mod, Tripled Income

I'm feeling an urge to start up another multiplayer game with non-standard conditions. I am personally of the opinion that one of the major reasons that national troops aren't used is that their gold cost is too high to justify their use compared to mages. Thus, to experiment with this, I'm hoping to set up a game where the income of each nation is closer to what was obtainable through tax and patrol micromanagement in Dom:PPP. Thus, I will be reducing the population required to produce gold to a third of its current value. This should make national troops and the more expensive castles required to produce them a much better investment.

We will be using the latest version of the Conceptual Balance mod, and there are no house rules. We will be playing on a map with no more than 15 provinces per player. Turns will be on a 48 hour quickhost.

The game conditions will be:
Map: 10-15 provinces per player.
Magic Sites: 50%
Independents: 6
Renaming on
Standard Research
No house rules
48 hr quickhost
The winning condition will be to control a number of victory points equal to the number of players. Each capital will count as a victory point. There will be a number of other victory points spread around the map. The amount of these victory points that are spread around the map will be one less than the total number of players.

I will be playing Mictlan.

The players are:
Graeme: Mictlan
Animal: Machaka
Cainehill: Jotunheim
Shovah: Pangaea
Reverend Zombie: Marignon
Tyrant: Vanheim
Folket: R'Yleh
Izzyz: Arco
Shmonk: Ulm
Oversway: C'Tis

68.148.13.231, port 11111
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  #2  
Old May 9th, 2006, 05:41 PM

shovah shovah is offline
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Default Re: MP Game, CB Mod, Tripled Income

to counter their money problem of expensive mages and hunting tax loss? good idea . sign me up to pangaea.
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  #3  
Old May 12th, 2006, 02:38 AM
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Default Re: MP Game, CB Mod, Tripled Income

You can count me in as Vanheim.
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Old May 12th, 2006, 01:35 PM

Oversway Oversway is offline
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Default Re: MP Game, CB Mod, Tripled Income

I see it says "No house rules" but I just wanted to check, are pop killing themes ok? What about underwater nations?
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  #5  
Old May 12th, 2006, 04:57 PM
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Graeme Dice Graeme Dice is offline
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Default Re: MP Game, CB Mod, Tripled Income

Quote:
Oversway said:
I see it says "No house rules" but I just wanted to check, are pop killing themes ok? What about underwater nations?
There's absolutely no limitations on themes or nations.
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Old May 16th, 2006, 07:58 PM
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Default Re: MP Game, CB Mod, Tripled Income

Anybody else interested in this game?
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  #7  
Old May 17th, 2006, 09:28 PM
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Default Re: MP Game, CB Mod, Tripled Income

I'll play, but i want to think about what nation a little.
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  #8  
Old May 25th, 2006, 10:20 PM
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Default Re: MP Game, CB Mod, Tripled Income

Here's the mod for tripled income and resources.
Attached Files
File Type: zip 426135-mod.zip (71.6 KB, 410 views)
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  #9  
Old May 25th, 2006, 10:58 PM
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Cainehill Cainehill is offline
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Default Re: MP Game, CB Mod, Tripled Income

Quote:
Graeme Dice said:
Here's the mod for tripled income and resources.
Coolness. Have you picked the map and setup a host yet?
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  #10  
Old May 26th, 2006, 11:42 AM
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Default Re: MP Game, CB Mod, Tripled Income

Hmm.... This could be an "interesting" game. We won't hit the unit limit, will we? I love the extra gold/resources, but I can see BIG armies forming right away.
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