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May 9th, 2006, 02:55 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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MP Game, CB Mod, Tripled Income
I'm feeling an urge to start up another multiplayer game with non-standard conditions. I am personally of the opinion that one of the major reasons that national troops aren't used is that their gold cost is too high to justify their use compared to mages. Thus, to experiment with this, I'm hoping to set up a game where the income of each nation is closer to what was obtainable through tax and patrol micromanagement in Dom:PPP. Thus, I will be reducing the population required to produce gold to a third of its current value. This should make national troops and the more expensive castles required to produce them a much better investment.
We will be using the latest version of the Conceptual Balance mod, and there are no house rules. We will be playing on a map with no more than 15 provinces per player. Turns will be on a 48 hour quickhost.
The game conditions will be:
Map: 10-15 provinces per player.
Magic Sites: 50%
Independents: 6
Renaming on
Standard Research
No house rules
48 hr quickhost
The winning condition will be to control a number of victory points equal to the number of players. Each capital will count as a victory point. There will be a number of other victory points spread around the map. The amount of these victory points that are spread around the map will be one less than the total number of players.
I will be playing Mictlan.
The players are:
Graeme: Mictlan
Animal: Machaka
Cainehill: Jotunheim
Shovah: Pangaea
Reverend Zombie: Marignon
Tyrant: Vanheim
Folket: R'Yleh
Izzyz: Arco
Shmonk: Ulm
Oversway: C'Tis
68.148.13.231, port 11111
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May 9th, 2006, 05:41 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: MP Game, CB Mod, Tripled Income
to counter their money problem of expensive mages and hunting tax loss? good idea . sign me up to pangaea.
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May 12th, 2006, 02:38 AM
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Corporal
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Join Date: Aug 2004
Location: Lille, France
Posts: 91
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Re: MP Game, CB Mod, Tripled Income
You can count me in as Vanheim.
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May 12th, 2006, 01:35 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: MP Game, CB Mod, Tripled Income
I see it says "No house rules" but I just wanted to check, are pop killing themes ok? What about underwater nations?
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May 12th, 2006, 04:57 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP Game, CB Mod, Tripled Income
Quote:
Oversway said:
I see it says "No house rules" but I just wanted to check, are pop killing themes ok? What about underwater nations?
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There's absolutely no limitations on themes or nations.
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May 16th, 2006, 07:58 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
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Re: MP Game, CB Mod, Tripled Income
Anybody else interested in this game?
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May 17th, 2006, 09:28 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: MP Game, CB Mod, Tripled Income
I'll play, but i want to think about what nation a little.
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May 25th, 2006, 10:20 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
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Re: MP Game, CB Mod, Tripled Income
Here's the mod for tripled income and resources.
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May 25th, 2006, 10:58 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: MP Game, CB Mod, Tripled Income
Quote:
Graeme Dice said:
Here's the mod for tripled income and resources.
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Coolness. Have you picked the map and setup a host yet?
__________________
Wormwood and wine, and the bitter taste of ashes.
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May 26th, 2006, 11:42 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: MP Game, CB Mod, Tripled Income
Hmm.... This could be an "interesting" game. We won't hit the unit limit, will we? I love the extra gold/resources, but I can see BIG armies forming right away.
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