|
|
|
|
February 20th, 2006, 01:52 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Aaron Hall Interview at The Orion Sector
__________________
The Ed draws near! What dost thou deaux?
|
February 20th, 2006, 02:16 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Aaron Hall Interview at The Orion Sector
I always forget about that site, it's actually a nicely run site. I should make sure I have links to it from my site.
Oh yeah, the interview also has some nice nuggets.
|
February 20th, 2006, 02:58 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Aaron Hall Interview at The Orion Sector
Quote:
One of the complaints from SE4, was that it was "spreadsheets in space".
|
Whoever complained about that needs to be shot...
|
February 20th, 2006, 11:58 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Aaron Hall Interview at The Orion Sector
Quote:
Imperator Fyron said:
Quote:
One of the complaints from SE4, was that it was "spreadsheets in space".
|
Whoever complained about that needs to be shot...
|
People like that are the ones who read a review of a game, and then never play it. That comment "spreed sheet" was from an old review of SEIV DEMO from way the hell back in 2000. It just shows you that some people are so ignorant that there is no helping them.
Aaron did a nice interview. It was an enjoyable read. I will have to buy this game when it comes out.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
February 20th, 2006, 03:12 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Aaron Hall Interview at The Orion Sector
As I recall, that was a complaint about SE3, where it was perhaps more valid from an aesthetic perspective, but still stupid.
Shoot 'em both...
PvK
|
February 20th, 2006, 03:35 PM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Aaron Hall Interview at The Orion Sector
IIRC. it is a leftover from SE2, which was like a spread sheet, even in combat. So now it pops up from time to time.
__________________
Think about it
|
February 20th, 2006, 05:09 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Aaron Hall Interview at The Orion Sector
Yeah, the complaint dates from SE III but it's now become a 'sound bite' that hordes of people who know nothing about the game repeat mindlessly. How many playable strategy games can you name that don't use spreadsheet conventions to display masses of data? This stupid comment has got to be ignored. We want spreadsheets in space! Dressing them up a little bit doesn't hurt, but the game is about the information, not the graphics.
|
February 20th, 2006, 06:35 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Aaron Hall Interview at The Orion Sector
The kind of people that use this as a complaint aren't likely to be interested in a 4X game anyway. About the farthest they'd come along the continuum would be something like Age of Empires or Rise of Nations. Both of which are games I enjoyed very much personally, but they are different then Space Empires. I wouldn't want Space Empires to be turned into those things.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
February 20th, 2006, 06:41 PM
|
First Lieutenant
|
|
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Aaron Hall Interview at The Orion Sector
Personally, I don't care about the 3D part at all. I just want new features, events, and lots of new innovative technology and components. Something to make the races distinctly different would be nice, although mods will presumably do that anyhow. Ground combat sounds nice though, along with the (hopefully) improved AI.
|
February 20th, 2006, 09:04 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Aaron Hall Interview at The Orion Sector
I could do with a few more spreadsheet options.
I also started my computing life on the Vic 20, so you'll excuse me if I happen to like pretty graphics.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|