|
|
|
|
February 19th, 2006, 02:55 PM
|
Corporal
|
|
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
ringworlds - sphereworlds
I'am at the point in one of my games that I feel my home system is safe from attack . I'm planning on building a ringworld or sphereworld , have not done so before . I understand how to biuld them but what are the benefits and how and what components do I put on them ?
|
February 19th, 2006, 03:00 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: ringworlds - sphereworlds
Sphere and Ring worlds are just big planets with lots of facility slots - so the idea is that you fill 'em up with facilities...
|
February 19th, 2006, 03:12 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ringworlds - sphereworlds
They are just a big world. After it is built, you must colonize it and develop it like a normal world. It can hold a LOT of stuff so the time scale of the game needs to be taken into account. If a world holds 100 facilties, then it takes at least 100 turns to fill it up. Same thing with a sherewhorld and AvStTech, 240 facilties, a long time to get totally producing. There is a lot of cargo space as well, and many shipyards in orbit to fill it with cargo if you want.
Another rarely mentioned advantage is that the sun changes to a planet. Therefore no stellar type manipulations will work on it. i.e. no stellar explosions, but planet destroying would work, but would just not kill everything in the system. Watch out for multiple suns though. You must do them all to have this protection.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
|
February 19th, 2006, 04:09 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: ringworlds - sphereworlds
Quote:
Parasite said:
Another rarely mentioned advantage is that the sun changes to a planet. Therefore no stellar type manipulations will work on it. i.e. no stellar explosions, but planet destroying would work, but would just not kill everything in the system. Watch out for multiple suns though. You must do them all to have this protection.
|
I wouldn't say it is a secondary aspect; it is at least as important as the actual facilities, in my view. I recall that Adamant 011 game where Asmala built Ringworlds like mad... wisely enough, with an attack fleet of Star Destroyers being readied.
I'm digressing again. Not only do Ringworlds protect you from Star Destroyers, but they also prevent the opponent from undoing your work. In the stock games, Planet Destroyers aren't going to destroy a Ringworld anytime soon (they only work for Huge planets and below), so you will be fine. If Planet Destroyers worked, it would be possible (at least in theory) to rebuild the star and blow it up.
|
February 19th, 2006, 05:09 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: ringworlds - sphereworlds
Ya, I've actually considered changing one or these in Proportions mod to simply be a sun-destroyer-foiling device.
PvK
|
February 19th, 2006, 06:07 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: ringworlds - sphereworlds
They take a huge amounts of resources and time. From an economic standpoint, the break-even point is normally well beyond the length of the game so, unless the game is incredibly long, it's not worth it economically. If you haven't made one before, it's kinda fun, though.
__________________
Slick.
|
February 19th, 2006, 07:00 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ringworlds - sphereworlds
I did not know planet destroyers would not work on them. I have never seen a planet destroyer built or used. It seems not worth the trouble. This is just one more minus against these type of destroyers.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
|
February 19th, 2006, 07:13 PM
|
Corporal
|
|
Join Date: Dec 2004
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ringworlds - sphereworlds
The only game i have seen the destroyers used widely was in the air we breathe where everyonw could only colonize rock/oxygen. Thus destroy the useless to attempt to make useful ones
|
February 19th, 2006, 08:26 PM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: ringworlds - sphereworlds
Once you make the star in your system into a ringworld or sphereworld, you can no longer turn asteroid fields into planets. (Unless it's binary or trinary system and you still have a star left in the system.) So make sure that you've converted the asteroids into planets before completing the ring world or sphere world. Also if an enemy or event destroys your planets, you can't rebuild them.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|