.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 19th, 2006, 02:55 PM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default ringworlds - sphereworlds

I'am at the point in one of my games that I feel my home system is safe from attack . I'm planning on building a ringworld or sphereworld , have not done so before . I understand how to biuld them but what are the benefits and how and what components do I put on them ?
Reply With Quote
  #2  
Old February 19th, 2006, 03:00 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: ringworlds - sphereworlds

Sphere and Ring worlds are just big planets with lots of facility slots - so the idea is that you fill 'em up with facilities...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old February 19th, 2006, 03:12 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: ringworlds - sphereworlds

They are just a big world. After it is built, you must colonize it and develop it like a normal world. It can hold a LOT of stuff so the time scale of the game needs to be taken into account. If a world holds 100 facilties, then it takes at least 100 turns to fill it up. Same thing with a sherewhorld and AvStTech, 240 facilties, a long time to get totally producing. There is a lot of cargo space as well, and many shipyards in orbit to fill it with cargo if you want.

Another rarely mentioned advantage is that the sun changes to a planet. Therefore no stellar type manipulations will work on it. i.e. no stellar explosions, but planet destroying would work, but would just not kill everything in the system. Watch out for multiple suns though. You must do them all to have this protection.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #4  
Old February 19th, 2006, 04:09 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: ringworlds - sphereworlds

Quote:
Parasite said:
Another rarely mentioned advantage is that the sun changes to a planet. Therefore no stellar type manipulations will work on it. i.e. no stellar explosions, but planet destroying would work, but would just not kill everything in the system. Watch out for multiple suns though. You must do them all to have this protection.
I wouldn't say it is a secondary aspect; it is at least as important as the actual facilities, in my view. I recall that Adamant 011 game where Asmala built Ringworlds like mad... wisely enough, with an attack fleet of Star Destroyers being readied.

I'm digressing again. Not only do Ringworlds protect you from Star Destroyers, but they also prevent the opponent from undoing your work. In the stock games, Planet Destroyers aren't going to destroy a Ringworld anytime soon (they only work for Huge planets and below), so you will be fine. If Planet Destroyers worked, it would be possible (at least in theory) to rebuild the star and blow it up.
Reply With Quote
  #5  
Old February 19th, 2006, 05:09 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: ringworlds - sphereworlds

Ya, I've actually considered changing one or these in Proportions mod to simply be a sun-destroyer-foiling device.

PvK
Reply With Quote
  #6  
Old February 19th, 2006, 06:07 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: ringworlds - sphereworlds

They take a huge amounts of resources and time. From an economic standpoint, the break-even point is normally well beyond the length of the game so, unless the game is incredibly long, it's not worth it economically. If you haven't made one before, it's kinda fun, though.
__________________
Slick.
Reply With Quote
  #7  
Old February 19th, 2006, 07:00 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: ringworlds - sphereworlds

I did not know planet destroyers would not work on them. I have never seen a planet destroyer built or used. It seems not worth the trouble. This is just one more minus against these type of destroyers.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #8  
Old February 19th, 2006, 07:13 PM

LordAxel LordAxel is offline
Corporal
 
Join Date: Dec 2004
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
LordAxel is on a distinguished road
Default Re: ringworlds - sphereworlds

The only game i have seen the destroyers used widely was in the air we breathe where everyonw could only colonize rock/oxygen. Thus destroy the useless to attempt to make useful ones
Reply With Quote
  #9  
Old February 19th, 2006, 08:26 PM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: ringworlds - sphereworlds

Once you make the star in your system into a ringworld or sphereworld, you can no longer turn asteroid fields into planets. (Unless it's binary or trinary system and you still have a star left in the system.) So make sure that you've converted the asteroids into planets before completing the ring world or sphere world. Also if an enemy or event destroys your planets, you can't rebuild them.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.