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View Poll Results: Select the most frequent way you play Dominions multiplayer games:
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RAW = NO patches, NO mods
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2 |
3.77% |
Using just a patch but NOT 2.16(most recent)
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1 |
1.89% |
Using Patch 2.16 (most recent)
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23 |
43.40% |
Using one or two minor MODs
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0 |
0% |
Using Conceptual Balance Mod 5.0
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18 |
33.96% |
Using Conceptual Balance Mod 5.0 and other MODs
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6 |
11.32% |
Constantly switching for the games
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3 |
5.66% |
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February 15th, 2006, 07:23 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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CB MOD, Patch_1.6, or other MODs
Hopefully this won't be a competition or lead to a balance thread. Just curious on what most gamers are currently using for their Dominions2 games.
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February 15th, 2006, 07:36 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: CB MOD, Patch_1.6, or other MODs
theres my votes
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February 15th, 2006, 09:01 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: CB MOD, Patch_1.6, or other MODs
Why CB 5.0?
There is already CB 5.2 and it has a ton of changes compared to CB 5.0.
CB 5.0 is already since at least 3-4 months obsolete iirc.
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February 15th, 2006, 09:12 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: CB MOD, Patch_1.6, or other MODs
I think most of us are just assuming by CB 5.0 he means the latest version of CB
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February 15th, 2006, 09:22 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: CB MOD, Patch_1.6, or other MODs
correct... the most recent version.
I grabbed the title of the thread from the multiplayer forum... since not everyone using CB will have ver-5.2
it would have been better if I listed the version as 5.X instead of zero. I don't think it will make much difference.
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February 15th, 2006, 10:50 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: CB MOD, Patch_1.6, or other MODs
I have only played one MP game, it was without mods. If I were to play more, I'd have quite a lot of mods in use. CB probably, if the others wanted.
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February 16th, 2006, 01:40 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: CB MOD, Patch_1.6, or other MODs
I think the latest patch of the game and the latest CB is basically standard practice
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February 16th, 2006, 01:47 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: CB MOD, Patch_1.6, or other MODs
Define "other MODs". We talkin' only full-on nation conversions, or do minor tweaks count? How about UI alterations that don't actually change gameplay?
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February 16th, 2006, 02:17 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: CB MOD, Patch_1.6, or other MODs
Quote:
Vicious Love said:
Define "other MODs". We talkin' only full-on nation conversions, or do minor tweaks count?
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Any mods which change the units, spells, nations, items, provinces, etc., . Basically anything which could change game decisions.
Quote:
Vicious Love said:
How about UI alterations that don't actually change gameplay?
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UI alterations don't count.
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February 16th, 2006, 08:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: CB MOD, Patch_1.6, or other MODs
Most of my solo games use AI boosts that are map-based, not mod based
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