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April 2nd, 2001, 09:42 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Mines
Don't know if this has been discussed b4 but I don't like my 'allies' building colonys in my territory (esp on my moons!), is there any way to mod the mines so they trigger for any ship but your own?? (ie, they will damage your allies if they try to enter system).
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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April 2nd, 2001, 11:07 PM
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Private
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Join Date: Mar 2001
Location: Portland, OR, USA
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Re: Mines
Unfortunately, no.
The way the currently diplomacy model works, one you have entered into a treaty (I forget if the break point is Non-Aggression or Trade Alliance) with another race, that race is given free passage through your mine fields and vessel blockades.
This has been a subject which many have voiced a desire for changing who can and can not pass through your defensive screens.
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April 3rd, 2001, 01:54 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Mines
I think it is any treaty except non-intercourse.
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April 3rd, 2001, 08:50 AM
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Corporal
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Join Date: Mar 2001
Location: Toronto, ON, Canada
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Re: Mines
Once you establish a treaty with any power they will not colonize anything in any system that you have already marked as one of your borders, provided the border is not in dispute. This is viewable as an option under the Diplomacy Menu. The exception is if they already had colony ships on the way there when you colonized the first planet or moon in the system. In that case they will proceed to colonize every available spot. This is actually a bug in the diplomacy system, as the AI should know enough, if you beat them to system and you have a friendly treaty with them, to recall their colony ships.
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Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
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April 4th, 2001, 01:22 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Mines
Mag,
You sure about that?
I try to avoid treaties at all costs because the AI spreads like weeds in my systems them declares war on me after all their colonizable planets are built.
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April 4th, 2001, 01:32 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Mines
My tactic has always been to colonise everything I can within my core systems to prevent friendly AIs from getting a foothold in there. However that isn't 100% effective so I have a few other tactics:
-Build colony ships and trade them for any AI colony ships heading into your space. You get lots of extra population / tech this way as well.
-If the AI succeeds in colonising a planet I want I just trade it for some other planet. I deliberately colonise within their space / space I don't particularly want so I'll have surplus planets to trade with.
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There is an exception to every rule. Including this one.
[This message has been edited by dogscoff (edited 03 April 2001).]
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