.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 9th, 2005, 12:03 AM

wilhil wilhil is offline
Sergeant
 
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
wilhil is on a distinguished road
Default capturing population

Hi

I am running low on population in a game, and I have never been good at troops, capturing population, and that sort of thing, but I was wondering if anyone can help me out so I can start!

does capturing and using other people just count towards your pop total, do they use their own racial traits or mine, will they riot more e.t.c

I just need pop quickly, and dont want it if they rebel more or if anything bad happens!

Thanks
Reply With Quote
  #2  
Old September 9th, 2005, 12:08 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: capturing population

They just currently count toward your population count. No racial traits are transferred.

It was suggested that when populations are captured in SE 5, that their racial traits remain in effect. Lets cross our fingers to see it this request makes it into the game.

To build up population, build a few dozen transports, mediums work the best, and turn on your TRANSPORT minister then active the ship minister for each transport. The AI will move populations about and help to slowly build up your population base.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old September 9th, 2005, 12:30 AM

wilhil wilhil is offline
Sergeant
 
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
wilhil is on a distinguished road
Default Re: capturing population

Thanks, didn't know about that transport one, is it actually smart, or does it fill up the transport, and dump it somewhere else? I have about 10 big juggernaughts full up with cargo bays (to deliver fighters to other planets) and they are in mothball, I dont want them dumping tons of people about as I probably only have enough population for 3 runs!


a bit of background if interested!

I am playing the star trek mod on a smallish map, it is around turn 800... i thought it would be a quick game on small! but I gave the AI to much time to build up, and it is my first time ever playing a full game with intel, (doing my first pbw game with it, so I want to get used to it) I was not ready, and all my planets got done in on conditions, and apart from 3% because of happiness and reproduction centers, I have nothing much, put climate changers on every planet, but they seem to do nothing, I have got a sphere world with 5 climate changers, it seems to be staying at optimal, but I want to spread people around! I have about 10billion people, and 2 diffrent ai's have about 2T! (other AI surrender) I am gradually taking the galaxy now, but not enough population to populate everywhere!

Thanks
Reply With Quote
  #4  
Old September 9th, 2005, 12:35 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: capturing population

Please note that climate changers only make a change each year (each time the stardate ends in 0). The optimal planet will not get any better because it can't. Optimal is , well, the optimal climate. It doesn't get any better.
Reply With Quote
  #5  
Old September 9th, 2005, 12:45 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: capturing population

Yearly climate improvement happnes on date x.1, not x.0.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old September 9th, 2005, 01:00 AM

wilhil wilhil is offline
Sergeant
 
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
wilhil is on a distinguished road
Default Re: capturing population

I just meant that I have got tons of planets now, been able to close off warp holes, and make my own network that is well protected, I have got about 140 planets (converted every rock as well, the minister on steller manipulations on my planet creaters didnt work ) and they each have about 30-70mil people, and one big sphere world with 3000mil people.

every planet is on 3% but this one with 28% I am hoping that with the 5 climate changers, it will mean that if the place gets bombed in intel, I will be able to change it back pretty fast! (when it reaches .1) I have got at least 1 climate changer on every planet, and every one is taking its time!

anyway on that last question, does minister on transport mean it will take full loads and put them around, or be smart and just take what is needed?

Thanks
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.