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September 9th, 2005, 12:03 AM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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capturing population
Hi
I am running low on population in a game, and I have never been good at troops, capturing population, and that sort of thing, but I was wondering if anyone can help me out so I can start!
does capturing and using other people just count towards your pop total, do they use their own racial traits or mine, will they riot more e.t.c
I just need pop quickly, and dont want it if they rebel more or if anything bad happens!
Thanks
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September 9th, 2005, 12:08 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: capturing population
They just currently count toward your population count. No racial traits are transferred.
It was suggested that when populations are captured in SE 5, that their racial traits remain in effect. Lets cross our fingers to see it this request makes it into the game.
To build up population, build a few dozen transports, mediums work the best, and turn on your TRANSPORT minister then active the ship minister for each transport. The AI will move populations about and help to slowly build up your population base.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 9th, 2005, 12:30 AM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: capturing population
Thanks, didn't know about that transport one, is it actually smart, or does it fill up the transport, and dump it somewhere else? I have about 10 big juggernaughts full up with cargo bays (to deliver fighters to other planets) and they are in mothball, I dont want them dumping tons of people about as I probably only have enough population for 3 runs!
a bit of background if interested!
I am playing the star trek mod on a smallish map, it is around turn 800... i thought it would be a quick game on small! but I gave the AI to much time to build up, and it is my first time ever playing a full game with intel, (doing my first pbw game with it, so I want to get used to it) I was not ready, and all my planets got done in on conditions, and apart from 3% because of happiness and reproduction centers, I have nothing much, put climate changers on every planet, but they seem to do nothing, I have got a sphere world with 5 climate changers, it seems to be staying at optimal, but I want to spread people around! I have about 10billion people, and 2 diffrent ai's have about 2T! (other AI surrender) I am gradually taking the galaxy now, but not enough population to populate everywhere!
Thanks
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September 9th, 2005, 12:35 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: capturing population
Please note that climate changers only make a change each year (each time the stardate ends in 0). The optimal planet will not get any better because it can't. Optimal is , well, the optimal climate. It doesn't get any better.
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September 9th, 2005, 12:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: capturing population
Yearly climate improvement happnes on date x.1, not x.0.
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September 9th, 2005, 01:00 AM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: capturing population
I just meant that I have got tons of planets now, been able to close off warp holes, and make my own network that is well protected, I have got about 140 planets (converted every rock as well, the minister on steller manipulations on my planet creaters didnt work ) and they each have about 30-70mil people, and one big sphere world with 3000mil people.
every planet is on 3% but this one with 28% I am hoping that with the 5 climate changers, it will mean that if the place gets bombed in intel, I will be able to change it back pretty fast! (when it reaches .1) I have got at least 1 climate changer on every planet, and every one is taking its time!
anyway on that last question, does minister on transport mean it will take full loads and put them around, or be smart and just take what is needed?
Thanks
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