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  #1  
Old July 12th, 2005, 06:23 PM

harlikwin harlikwin is offline
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Default modding/mobhack questions

I was wondering if anyone had a clue as to what the different types of movemnt other than the ones described by mobhack are?

Also I was curious as to how the game calculated damage/penetration values for the heavier caliber weapons, mainly how much they drop off with range and if there is a difference in terms of how the game handles the AP/sabot penetration values.

Also I'm curious how to use the winSPMBT palletes in something like photoshop or corel to edit the shp/bmps
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  #2  
Old July 13th, 2005, 03:26 AM
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Default Re: modding/mobhack questions

Quote:
Also I was curious as to how the game calculated damage/penetration values for the heavier caliber weapons, mainly how much they drop off with range and if there is a difference in terms of how the game handles the AP/sabot penetration values.
The penetration and thickness values are in centimeters of roled homogeneous armour (RHA) steel equivalent. The range calculation formulas are built into the game engine and regularly updated, so you have to hope Andy will feel like explaining you!
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Also I'm curious how to use the winSPMBT palletes in something like photoshop or corel to edit the shp/bmps
Mainly you can extract the images into Bitmaps and edit them with any color, SHPed will fit them into the palette when compressing to shp. Or use the "show palette" function, save screen and use this as a mobile palette. Then you can use it in any image editor you like, even MS Paint if you like detail work! Also beware of the glittering color when using grey/blue/yellow shades. If you don't want parts of your icons flashing on and off lazily, make sure to tick the NoFlash SP box in SHPed before importing edited pictures. I guess it works the same with lbms, since the palette is the same.
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Old July 13th, 2005, 02:12 PM

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Default Re: modding/mobhack questions

PlasmaKrab,

So the SHP editor when converting a bitmap will just use the closest color from the SPMBT pallete when converting from BMP->SHP?
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Old July 13th, 2005, 02:39 PM
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Default Re: modding/mobhack questions

From what I have seen until now, yes.

Look at the SHPed help file in the 'Shp Files' seection on more info on how it works. Basically put, where a bitmap image pixel is coded in 256 shades of green, red and blue (16 million colors), this coding is replaced in the shp compression by a reference to the color number in the palette.
There are no other colors in the game than that in the palette, so I guess your answer is yes.

But since you can edit these images to the pixel, the result can be pretty detailed anyhow!
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Old July 13th, 2005, 06:12 PM
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Default Re: modding/mobhack questions

It's best when making Icons to work WITH the palette colours as much as possible. I like to have an "new Image" open in PSP that has had the palette aplied so I can click on it, pick a colour then go back and work on the Icon that is in 24 bit colour but it is ALWAYS better to allow your paint program to convert your 24 bit colour image to the game palette BEFORE putting it into SHPedit. You get fewer surprises that way

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Old July 13th, 2005, 07:39 PM

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Default Re: modding/mobhack questions

DRG,

So I'm not sure how to apply palletes or anything of the sort using photoshop. Any suggestions?
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