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Also I was curious as to how the game calculated damage/penetration values for the heavier caliber weapons, mainly how much they drop off with range and if there is a difference in terms of how the game handles the AP/sabot penetration values.
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The penetration and thickness values are in centimeters of roled homogeneous armour (RHA) steel equivalent. The range calculation formulas are built into the game engine and regularly updated, so you have to hope Andy will feel like explaining you!
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Also I'm curious how to use the winSPMBT palletes in something like photoshop or corel to edit the shp/bmps
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Mainly you can extract the images into Bitmaps and edit them with any color, SHPed will fit them into the palette when compressing to shp. Or use the "show palette" function, save screen and use this as a mobile palette. Then you can use it in any image editor you like, even MS Paint if you like detail work! Also beware of the glittering color when using grey/blue/yellow shades. If you don't want parts of your icons flashing on and off lazily, make sure to tick the NoFlash SP box in SHPed before importing edited pictures. I guess it works the same with lbms, since the palette is the same.