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  #1  
Old July 5th, 2005, 03:36 PM
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Default Too harsh

I'm planning a small mod that would punish life drain but I wonder if this is too hard:

#newweapon 929
#name "Suck Blood" <- Vampires
#dmg 6
#att -2
#def -2
#len 0
#nostr
#armorpiercing
#sound 18
#end

#newweapon 930
#name "Drain Blood" <-- Higher level Vampires
#dmg 8
#att -1
#def -1
#len 0
#nostr
#armorpiercing
#sound 18
#end

#newweapon 931
#name "Sap Life" <- Ghosts, are there other LD'ing undeads?
#dmg 7
#att 0
#def 0
#len 0
#nostr
#armorpiercing
#sound 18
#end

Those are the replacements for the general "Life Drain" attack (a Life Drain Tentacle allready exists for the void boogies) but I was wondering if those are too harsh?
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Old July 5th, 2005, 04:19 PM

Turin Turin is offline
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Default Re: Too harsh

well if you want them to be completely useless, then it�s fine. Armor piercing + nostrength effectively means 12/16/14 +2d6oe max damage, so anything with protection >15 is pretty much safe from those attacks.
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Old July 5th, 2005, 04:30 PM
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Default Re: Too harsh

Yes, I want the Flying Marshmallow Men and Goth Magnets to suffer!
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Old July 5th, 2005, 06:23 PM

Oversway Oversway is offline
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Default Re: Too harsh

Why not remove nostr and adjust the dmg?
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Old July 6th, 2005, 11:17 AM
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Default Re: Too harsh

Players can still slap strength increasing items on the vampires. I'd rather have the attack do nostr than negative damage. So if those values are too harsh then what should they be?
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Old July 6th, 2005, 02:19 PM

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Default Re: Too harsh

Why does it matter if they add +str items? Forging a blade of sharpness gives you the same attack but with str bonus. Or will those new weapons have life drain somehow?
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