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  #1  
Old June 26th, 2005, 03:02 PM

Rampager83 Rampager83 is offline
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Default UAV Issues

Andy & Team,

I know I brought these up in the YAHOO forum, and that they are for later updates (HOPEFULLY), but I still have some issues with how UAVs are modeled (and how ground units respond to air threats in general).

1. Platforms (UAVs, et al) using stand-off weapons should
NOT fly over the target after launching the weapon.

2. UAVs still, IMHO, are too easily killed. Given the small
signature and operating altitude, I don't think that
everyone and their mother should be engaging a UAV.
Also, do they really have enough signature to be
engaged by all the myriad MANPAD SAMS?

3. In general, it seems like EVERY unit on the map can take
a crack at an incoming air platform. That does not seem
realistic/reasonable. Buttoned vehicles would need
to be facing the direction the AC is coming from. Also,
some fire discipline seems to be in order. I have tanks
trying to engage A/C that should be too far or too high
to reasonably engage, IF they could see it.

I have had some air strikes that take 2-5 minutes to
process because of all the AAA/SAM fire. Does
FACING impact the ability to engage an A/C?

4. On the BOMBARDMENT Screen, it would be nice to have
letters after the platform designation to help keep
straight which units have which load-outs:

EX: A-10 MSL, GUN, CW (Cluster Weapon)
B-52 HE or B-52 PGM (for JDAM loads, etc.)

5. The effectiveness of airborne cluster munitions seems
a bit low???

6. Reasonably, since UAVs are firing PGMs, shouldn't the
kill rate be higher? It SEEMS like it's about 50-50
for a hit of any kind, and 25%-50% for a hit to generate
a kill.

I LOVE the new version of the game. Just listing some things from the YAHOO lists from last WINTER, and also to pass on some info on the new game.

Buddy
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  #2  
Old June 26th, 2005, 03:21 PM
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FJ_MD FJ_MD is offline
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Default Re: UAV Issues

Quote:
Rampager83 said:


4. On the BOMBARDMENT Screen, it would be nice to have
letters after the platform designation to help keep
straight which units have which load-outs:

EX: A-10 MSL, GUN, CW (Cluster Weapon)
B-52 HE or B-52 PGM (for JDAM loads, etc.)


Buddy

If you click on the first little icon on the right of the name of the unit in the bombardment menu,(the one represented with an eye) you will pop up all the information about that particular unit, loadout included.
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Old June 26th, 2005, 03:28 PM

Rampager83 Rampager83 is offline
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Default Re: UAV Issues

THANK YOU!!

Is that new to WinSPMBT or have I been missing this all along???

Buddy
(Blaming chemo moments, not "senior moments" <grin>)
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Old June 26th, 2005, 04:28 PM
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Mobhack Mobhack is offline
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Default Re: UAV Issues

Quote:
Rampager83 said:
THANK YOU!!

Is that new to WinSPMBT or have I been missing this all along???

Buddy
(Blaming chemo moments, not "senior moments" <grin>)
The info button has always been ther eonthe bombardment screen

Cheers
Andy
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  #5  
Old June 26th, 2005, 10:17 PM

Rampager83 Rampager83 is offline
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Default Re: UAV Issues

DOH! Mea Culpa.

BK
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  #6  
Old July 1st, 2005, 06:39 PM
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KevinRanger95 KevinRanger95 is offline
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Default Re: UAV Issues

If one hex is a yard or a meter, what would the standoff be for any given type of manpads, if a aircraft is in the next hex can a strela engage, or even a stinger, wether its a manpad a linebacker or a avenger? And what about sams in general is there a rule of thumb for standoff?
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