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  #1  
Old June 25th, 2005, 10:00 PM

carp carp is offline
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Default lag in detonations and destroyed vehicles


I get a lag between detonations of multiple shot-weapons--20mm and 30mm cannon--and the result audio. I mean like if I shoot an APC with an automatic cannon, first I get a slow view of the detonations with the flash and smoke almost a screen by screen visual, then the report, a very slow "clunk," and then an explosion of the target. It is all kind of disjointed and seems slow, both audio and video. It is only on multiple detonation weapons. I've changed the resolution and the animation switches but to no avail. I didn't get this in SPMBT-dos or SPWW2. Am I the only one experiencing this?


Commandante Carpo
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  #2  
Old June 26th, 2005, 12:43 AM

Uncle_Joe Uncle_Joe is offline
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Default Re: lag in detonations and destroyed vehicles

Same going on here. The performance doesnt seem as 'crisp' as the SPMBT, but I havent truly tweaked all the delays and whatnot yet.
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Old June 26th, 2005, 01:12 AM

cbreedon cbreedon is offline
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Default Re: lag in detonations and destroyed vehicles

I have noticed the same issue with tank rounds. You hit a vehicle get visual of the round hitting, then you have to wait for the clunk or the explosion audio.....probably a second or 2.
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Old June 26th, 2005, 06:22 AM

SvenKessen SvenKessen is offline
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Default Re: lag in detonations and destroyed vehicles


Same here, tank hit - 21..22.. - resulting animation/sound.
Tried to tweak everything I could, so the game was superfast, but the delay stayed the same. Also independent of FullScreen/Window, with or without sound, DirectX/GDI, resolution, animation detail, message delay etc. Just seems as if the game would take a break while calculating hit results, maybe with an abacus :-)
Magically, I have it on both my Desktop as my laptop.

Is it safe to say that it's XP related? :-)

ps. also tried the Compatibility Mode, but no success.
pps. It's still faster than this forum is right now for me ;-)
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Old June 26th, 2005, 11:06 AM

SCAJolly SCAJolly is offline
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Default Re: lag in detonations and destroyed vehicles

It's very annoying, and I vote for removing the clunk. If you're going to receive the message of that the commander of the tank squadron has been shot dead, then please do it without the clunk! I don't know which effect the designer hoped for when adding this feature, but I'm not liking it.
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  #6  
Old June 27th, 2005, 02:57 PM
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Alby Alby is offline
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Default Re: lag in detonations and destroyed vehicles

Quote:
SCAJolly said:
It's very annoying, and I vote for removing the clunk. If you're going to receive the message of that the commander of the tank squadron has been shot dead, then please do it without the clunk! I don't know which effect the designer hoped for when adding this feature, but I'm not liking it.
I am getting the "Clunk" or "Tonk" I called it in another thread.
I even get it when small arms are fired at a tank, I cannot tell if it is supposed to be the ricochet sound, but is not fully playing or what.
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Old June 27th, 2005, 07:08 PM

Miki Miki is offline
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Default Re: lag in detonations and destroyed vehicles

Hi gents,

I have noticed that time lag also in my current pbem and solo games. It happens always irrespective of the weapon that caused the destruction. The time lag also occurs in cases that result in no destruction. My opponents noticed the same thing, also.

Saludos
Miki
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Old June 26th, 2005, 02:25 PM

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Default Re: lag in detonations and destroyed vehicles

Quote:
SvenKessen said:


Is it safe to say that it's XP related? :-)


No I am still using ME and I have the problem as well
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Old June 27th, 2005, 02:29 PM
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Default Re: lag in detonations and destroyed vehicles

Same problem, it is not problem if you fight infantry fight,but if you have tanks against infantry, every inf. weapon will fire at your tank (without effect mostly), delays are very painfull... looking for your patch.
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Old June 26th, 2005, 11:42 AM
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Default Re: lag in detonations and destroyed vehicles

Quote:
cbreedon said:
I have noticed the same issue with tank rounds. You hit a vehicle get visual of the round hitting, then you have to wait for the clunk or the explosion audio.....probably a second or 2.
We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone

This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch

Don
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