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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old June 11th, 2005, 07:22 PM
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Default Modding: like this?

Would this hypothetical weapon work?

#newweapon <679>

#name <Auroralic Bolt>

#nratt <1>

#aoe <1>

#dmg <10>

#att <0>

#range <10>

#ammo <3>

#nostr

#magic

#shock

#armornegating

#sound <24>

#explspr <10001>

#flyspr <141> <8>

#secondaryeffect <114>

#end


I'm asking because there aren't any examples in Dom II like they had in Dom I...
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Old June 11th, 2005, 10:57 PM
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Default Re: Modding: like this?

This will not work.

There are countless examples .. just download any one of of all those mods around and check them out...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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  #3  
Old June 12th, 2005, 04:19 AM
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Default Re: Modding: like this?

I guess this will be more like it then?

#newweapon 924
#name "Auroralic Bolt"
#nratt 1
#aoe 1
#dmg 10
#range 10
#ammo 3
#nostr
#magic
#shock
#armornegating
#sound 24
#explspr 10001
#flyspr 141 8
#secondaryeffect 114
#end
-- This is the long range strike of Aurora Soldiers
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Old June 12th, 2005, 05:44 AM
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Default Re: Modding: like this?

This looks quite ok.
But you may want to add an attack value.
"0" is ok for bows with ammo 20, but for a ranged attack with ammo 3 on a considerable expensive unit, this may be to few. I would suggest testing with "2".
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Old June 12th, 2005, 06:23 AM
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Default Re: Modding: like this?

Well the unit itself is a summonable sacred ethereal fireshielded non-living thingy with nasty close attack...

Not much HP though.

But good to know that it would work. I'll proceed with my project. Coming next: the amazing transformation of Ulmish units. The Master Alchemists drank too much mercury and got replaced with the Sky Smith. Yay!

How do you define how much pretender costs in points?
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Old June 12th, 2005, 07:17 AM

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Default Re: Modding: like this?

Quote:
Nerfix said:
...
How do you define how much pretender costs in points?
Use #gcost , it's read as "design cost" when pretender tag on.
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