.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 16th, 2001, 06:15 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default My research mods.

God Emperor, I think you wanted to see what I was doing so far to modify the AI research files.

I think I have everything that wasn't in the modpack. The only thing I've done to the modpack's files is add entries so they can use the changes I made to vehiclesize.txt. (Essentially, Construction up to lvl 4 and Ship Construction up to lvl 12.)

It's also in the mod directory, but I'll put a copy here as well.

------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #2  
Old March 19th, 2001, 01:55 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: My research mods.

Sinapus,
Just downloaded your mod and am starting to check it out.
One question though, why have you left such a large gap between researching Physics and Shields in some of the races? Have you left it deliberately?
I believed this to be a problem in the original game files. What are your thoughts?
Reply With Quote
  #3  
Old March 19th, 2001, 03:55 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: My research mods.

Actually, shields are one of the things I haven't done anything with at the moment.

Although I've got to admit it's rather difficult to prioritize these things perfectly. The AI can't alter the list AFAIK, while I move and reorder research projects on the fly when I play.

I haven't added in stellar harnessing or anything since I'm not sure where it should go.

[This message has been edited by Sinapus (edited 19 March 2001).]
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #4  
Old March 19th, 2001, 07:10 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: My research mods.

No probs...
In my mod I have given it a very high priority as the AI is dog-food in combat without them, due to the fact that it doesnt optimise the distance it maintains from enemy ships. This does appear to have been improved in the recent patch for ships on "maximum weapons distance" orders, but, the bottom line is that the AI fights much better with Shields...(or at least this is my observation during play testing of different races).
Reply With Quote
  #5  
Old March 20th, 2001, 02:35 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: My research mods.

Just a few more comments/ Queries;

1) Why did you choose to have the races research armour before shields? I have generally found that the AI seems to do better if it possesses shields. Have you seen the opposite? Is there some other reason?

2) With the Amonkrie, why do you research Smaller Weapons so early on?

3)With the Amonkrie, why do you research Explosive Warheads early on? Do you intend them to use extensive ramming tactics in combat?

4) In the races I have checked out to date, all have a large gap between Military Science and Combat Support. This was an issue in the original files..

5) You also seem to have a lot of duplicate entries in the files. I dont believe that they cause any problems but it does make it hard to set up the files and follow them, eg;
Amonkrie;
2 x Smaller Weapons 3,
2 x Industry 1 (first one isnt followed by computers),
2 x Adv Mil Science 6.

Drushocka;
2 x Chemistry 1 (first one isnt followed by armour)
2 x Propulsion (first is 6, second is 3)
3 x Construction 1

Apologies if I seem to be picky. I suspect many of the double entries and tech gaps are from the base files you used. Would have been better I think if you had used mine as a base as I have gotten rid of all of these inconsistencies (I think!). Too late now I guess. Will be hard to collaborate I think. What are your thoughts?

My files are quite reasonable in the early to mid stages of the game I think, but, still need a lot of work done in the mid and later stages (I never seem to play past turn 70 as a new patch either comes out, or I'm a clear winner by then)....

Anyway, happy modding Sinapus!
Reply With Quote
  #6  
Old March 20th, 2001, 08:09 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: My research mods.

quote:
Originally posted by God Emperor:

3)With the Amonkrie, why do you research Explosive Warheads early on? Do you intend them to use extensive ramming tactics in combat?



IIRC, Explosive Warheads also improve the warheads available for mines...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.