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March 14th, 2001, 06:03 PM
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Corporal
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Join Date: Mar 2001
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Warp Point defence
I'm guarding a warp point right now with some fighters and satillites, and I'm thinking of building a battle station there.
Has anyone tried this? I think that If I encounted a battle station, I'd just run to the edge of the map and wait for the combat to end.
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March 14th, 2001, 06:24 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
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Re: Warp Point defence
yep - that's what a human would do, but the AI, if it has attack ships will attack - if it is non attack ships (colony, minelayers, etc) they'll run away.
Try building it on their side of the warp point - for some reason when I did this the computer was unable to warp thru it and kept attacking my base/ships - maybe it just didn't like the fact I was in it's space but that's what it would do...
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Character is best defined as that which you do when you believe nobody is watching.
__________________
Character is best defined as that which you do when you believe nobody is watching.
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March 14th, 2001, 08:21 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Warp Point defence
the AI will avoid attacking non-combattant ships if it can instead engage a military target. you can unleash some real cheese if you then use those non-com ships to blocade things, the AI will never go through. the WP. same goes for simultanious movement. a human crippled my colony ship at a warp point with an escort as we made first contact. the colony ship stayed there engineless, and none of their ships would go through the warp point. so he lost 4 or 5 turns before he figured it out and send a military ship with explicit 'attack' orders to clear the warp point.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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March 14th, 2001, 08:29 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Warp Point defence
The sneaky way is to build the base on your side of the warp point. Then when combat starts you will be close together and probably destroy a lot of ships in the first round.
If you put it on their side it will definately act as a magnet for their combat ships, sort of like thumbing your nose at 'em. Put some mines there to make the experiance even more enjoyable for the AI
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March 14th, 2001, 08:51 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Warp Point defence
If you defend your side, those events predictors and death shrines really come into play. (or crystaline shield booster thingies if you have em)
plus your ships will get the benefit of psychic training facilities while they are waiting there for something to come through.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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March 14th, 2001, 09:03 PM
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Private
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Join Date: Mar 2001
Location: Saskatoon, Sk, CA
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Re: Warp Point defence
Bases on my side of a warp point is my principle defense. I try to find good choke point systems so I need as few as possible.
I usually build 3 space stations, one with a spaceyard and not much else, and the other 2 armed. Then one Battlestation. When I get the tech for the Starbase I build one too, if I am getting attacked a lot there.
It would be fairly useless against a human, as they could always just make a new warp point.
It would be difficult, but not impossible to run away during combat. You start very close and station weapons get extra range and massive power. If you were worried about that a few engine killers could take care of the problem.
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