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Old April 20th, 2005, 08:43 AM
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Default Null Item Mod (1.1 released)

Well, I was thinking of setting up a game limiting the use of magic items, so I decided to make a full mod with all items listed (instead of simply putting the ones I needed). The use of this mod is exactly the same as SC's own Null Spell Mod: making the life of modders easier.

The following features are still missing from the mod:

- The item stats (attack, defence, protection...) haven't been put in the file.
- Item numbers have only been added where they are needed.
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File Type: zip 349428-NullItem.zip (4.1 KB, 161 views)
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Old April 20th, 2005, 08:56 AM
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Default Re: Null Item Mod

Thanks, Alneyan!
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Old April 20th, 2005, 09:21 AM
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Default Re: Null Item Mod

With version 2.16 #selectitem accepts numbers as well. So it should be possible to remove those with similar names as well.
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Old April 20th, 2005, 09:24 AM
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Default Re: Null Item Mod

I managed to remove all items under 2.15, simply by using the double name; I am not sure why, but it worked at least once). As for the item numbers, I think I made a mistake in my syntax, so that would explain why it doesn't work (at least for Sword of Sharpness/Bane Blade, as the Staff of Elemental Mastery is another matter altogether).

It doesn't seem to work using #selectweapon <Number> either, or by using #selectitem <Number>, even for items not sharing a same name.
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Old April 20th, 2005, 09:36 AM
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Default Re: Null Item Mod

The mod has been updated; it looks like I haven't been paying enough attention when squashing those bugs.
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Old April 20th, 2005, 02:22 PM
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Default Re: Null Item Mod

Thanks Alneyan! I was hoping someone would pout this together!
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