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  #1  
Old March 12th, 2001, 08:54 PM

gforce gforce is offline
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Default Game Locking Up...Urghhh

I am using ver 1.27 with Mephisto's 1.6 Modpack. My game hit turn 355 and starting locking up whenever it was player 5's turn, who in this case is the computer-controlled Sergetti. The game includes one human (me) and 11 computer opponents.

The strange thing about it is that if I change control of player 5 to human and then end my turn. The game will finish the turns for player 2, 3, and 4 bring up the Sergetti screen and complete all the manuevers, etc originally planned by the computer. Once finished moving, I change the control back to computer and the game continues fine...until it is player 5's turn again and I need to change ownership again.

Is this a common problem? I hate to delete the game because it is just starting to get interesting, but changing ownership every turn is getting old.

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  #2  
Old March 12th, 2001, 10:08 PM
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Daynarr Daynarr is offline
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Default Re: Game Locking Up...Urghhh

Can you, please, post a savegame so I can take a look at it.

[This message has been edited by Daynarr (edited 12 March 2001).]
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  #3  
Old March 13th, 2001, 06:50 AM

Jourin Jourin is offline
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Default Re: Game Locking Up...Urghhh

I have a similar problem. With the Modpack, 1.27b research mod (could not find 1.27c), and Sundevils mod loaded, in the order stated by God Emperor. Player 3 (EEE) which is computer controlled but I loaded it manually (not randomly selected) locks up. If I make it human, turn off the AI minister on ship design, and then make it computer again, it works fine. Happened when the race discovered Ship Construction 4. I even changed the mod pack file back to the original ship design file but lock up still happens. Later same problem with player 4, the Jraenar, except this happened when they discovered Ship Construction 7. I also think the problem is with Attack ships, as the all the other ship designs were updated, except for the attack ship. I am still playing the game. With the design minister turned off, I just occasionally go and create them new designs - also lets me see how the rest of the quadrant is doing. Has anyone experienced this with the basic game, as I can not understand how the mods would be causing this problem. Is it a computer time out? By making the computer smarter, is it just running out of time before it finishes its turn. The AT will stop on the player 3 and 4 about 5 seconds even with the ship design minister turned off. Maybe with this minister turned on, the AI just has too much to do before its allotted time slice is up, and since it has not completed its turn, the game locks up - just a guess. I even uninstalled SEIV and reinstalled, installed the new patch and then redownloaded all the mods and reinstalled, thinking some bit might have been bad. However, I am still using the same save game file, so maybe the problem is in the file. Any info would be nice. Thanks,

Jourin
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  #4  
Old March 13th, 2001, 07:17 AM
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Default Re: Game Locking Up...Urghhh

Had this same problem, even sent a save game file to someone (think it was Daynarr or God Emp) who tried the save. For me it was freezing up on the turn of the Sergetti, (turn 6) and I had to go in manually and finish the turn, eventually had to surrender this empire plus the Xi'Chung as they both froze up. It was Modpack 1.5(I think) and the races were manually loaded to thier expert level in racial points. Have not really tried the current modpack. Just using straight 1.3 patch plus the addition of the Narn, EA, Toron, and Darlok races. So far no freezes. Sorry I can't be of much help other than to say I too have had a few problems but put it off to my fritzy computer.

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  #5  
Old March 13th, 2001, 12:20 PM

gforce gforce is offline
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Default Re: Game Locking Up...Urghhh

Here is the saved game. Hope it helps.
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  #6  
Old March 13th, 2001, 12:28 PM

gforce gforce is offline
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Default Re: Game Locking Up...Urghhh

Here are the other two files from the save game directory in case you wanted them.

Thanks
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