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March 15th, 2005, 12:47 AM
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Private
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Join Date: Mar 2005
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Can i?
Hi, can i make starfury ships models using 3ds max then later on use it for SeV??
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Dementis veneficus
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March 15th, 2005, 01:24 AM
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Corporal
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Join Date: Mar 2004
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Re: Can i?
Don't really know that yet, based on what we have seen, SEV uses the same rendering engine, so ships should be directly compatible.
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March 15th, 2005, 01:56 AM
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Major
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Re: Can i?
The thing is the polygon count needs to be lower for SEV, I'm willing to bet, because more ships will be on screen for SEV than SE SF
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 15th, 2005, 02:09 AM
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Corporal
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Join Date: Mar 2004
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Re: Can i?
Good point, but I really think that with all the stars and objects appearing on map in starfury, with quite high polygon counts and high textures, I think SEV will be able to handle it. Then again, I haven't the slightest idea what the interface will look like.
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March 15th, 2005, 02:37 AM
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Major
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Re: Can i?
Well, my advice is to try and keep the counts down... I have no solid number to shoot for, but try to offload details from polys to textures.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 15th, 2005, 03:52 AM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Can i?
I would say, keep it down for now, and when released see how many the stock models use and have that as a base count
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