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  #1  
Old February 21st, 2005, 11:06 AM
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Default Shepherds of Creation Scenario

This is for joining a Shepherds of Creation Scenario. Go to the DOM2 Links Page for more info.
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Old February 21st, 2005, 11:26 AM
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Default Re: Shepherds of Creation Scenario

Whoo!!! I remember the old post about this, and this is like a dream come true... I just have to wish it isn't a nightmare sent to kill me by overexhausting my body!
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Old February 21st, 2005, 11:42 AM
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Default Re: Shepherds of Creation Scenario

What does
Quote:
The mapfile of the scenario is secret and only the Illwinter host has access to it.
mean? Can anyone host such a game? Or is Illwinter providing the host computer? Then how do I set up such a game? Do we need 2.14 or 2.15? (The mod specifies 2.03?!)

I've got exactly six local friends (they are probably not members of this forum) who just finished a game with me and we are quarreling for more than a week now about the new settings for the next game...(hence my thread about sages). So a pre-balanced 7 player scenario which defines all circumstances seems to be a perfect solution for us...!!!

So can the seven of us play this scenario already on our own? Or is this a restricted unique game only? Do we need our own host?
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Old February 21st, 2005, 12:33 PM
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Default Re: Shepherds of Creation Scenario

Ah, for those like me who did not know about it, see Post#247556. Seems like there will be only one such game being hosted for quite a while... What a pity, for it sounded very, very interesting and would have perfectly fit for the seven of us... Good play then, for I am too busy to play more than a single Dom2-game at the same time! Or will there be multiple instances of the scenario running? :beg: :begandpray: :begandprayandweep:
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Old February 21st, 2005, 02:18 PM

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Default Re: Shepherds of Creation Scenario

well its good and attracting for sure, but how can we play the scenario if the map file is not provided?
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Old February 21st, 2005, 02:21 PM
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Default Re: Shepherds of Creation Scenario

My guess is that the game will be set up by someone at Illwinter, and will either run on their own server (TCP/IP), or will be created by them and could run with a "normal" player as host. No .map file is needed for actual play, so the latter solution would work while allowing several such scenarios to be played at once.

How Illwinter intends to handle the scenario is another matter, of course; where did I put my crystal ball again?
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Old February 21st, 2005, 05:36 PM

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Default Re: Shepherds of Creation Scenario

Quote:
Tim Brooks said:
This is for joining a Shepherds of Creation Scenario.
What do you mean? Is this the recruitment thread for a specific one-time multiplayer game?
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Old February 21st, 2005, 06:42 PM
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Default Re: Shepherds of Creation Scenario

Sounds like fun! I'd love to join.

P.S. One question... why do humans form the core of the national armies of J�rnsaxa when she fights for a world with no humans? They must be out of the loop
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Old February 22nd, 2005, 07:21 AM
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Default Re: Shepherds of Creation Scenario

Why is this stickied?
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  #10  
Old February 22nd, 2005, 08:09 AM
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Default Re: Shepherds of Creation Scenario

The spirit said: "I am the creator. I shall give them a scenario, so they recognize my splendour."

And the players gathered and marveled in wonder at the scenario files they were suddenly given.

The players rejoiced an in a chorus they said: "You are the creator, you have given us a new scenario, let us play!"

But the spirit remained silent...
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