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  #1  
Old February 17th, 2005, 03:04 PM

andywatkins andywatkins is offline
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Default Newby Question

Hi all,

A problem I have is that I have a province next to an enemy province. If I move my army into their province they simultaneously jump into my now unoccupied province and then however hard I chase them they just run circles around me, cheating and always knowing where I am going.

A simple RULE CHANGE to prevent this would be that if you try to enter each others provinces like this a cross border battle takes place and the winner pushes the loses back into their province.

However that isn't how the game works, so how DO you get around this problem, there must be a tactic to stop this?

Apart from this irritation I think it is a fantastic game BTW.

Andy
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  #2  
Old February 17th, 2005, 03:10 PM
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Default Re: Newby Question

Depending on army size, armies can miss each other when they cross a border. Larger armies are unlikely to be missed. It is an effective tactic to run amok in enemy territory destroying temples and increasing unrest by repeatedly taking provinces. That is what the computer is doing. Unless the army is large it is unlikely it is trying to defeat you so much as damage you.
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Old February 17th, 2005, 03:56 PM

Ironhawk Ironhawk is offline
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Default Wack-a-mole

BoneDaddy, are you quite sure of that? I have never seen that situation in all my games.

Andy, exactly what situation are you describing? Are there two provinces, A (yours) and B (thiers) and you are trying to move A->B on the same turn they are trying to move B->A? If that is the case there will, in my experience, always be a battle. Whether the battle is in province A or B is not well known tho.

Perhaps you are referring instead to a situation with three or more provinces i.e.: you move from A->B while the enemy moves from B->C, then back to A, etc, etc. I refer to this problem as the "wack-a-mole" problem and it is mostly encountered while playing dom2 AI SP. The way to get around it there is to use Province Defense to control what provinces the AI chooses to select (it selects the weakest, richest province, i think). In this way you can coax the AI into attacking the province that your army is about to move to and thus destroy them.

Additionally, attacking the raiding army magically, via remote summoning or some kind of teleporting, will cause a battle before the movement phase so you can stop them that way as well.
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Old February 17th, 2005, 04:00 PM
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Default Re: Wack-a-mole

The information is from the book, page 12.
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Old February 17th, 2005, 04:08 PM
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Default Re: Wack-a-mole

You can ussually use providence defence to stop these minor invasions. Otherwise you just have to guess where they'll go, which is typically a province (A) with a temple and/or (B) that is only slightly defended or undefended.
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Old February 17th, 2005, 05:56 PM

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Default Re: Wack-a-mole

I'll take your word for it that the manuals says that. But even so, I have never seen two armies moving into each other's respective provinces "miss" each other. There is always a battle - it is just a matter of which province the game decides to hold it in.

Quote:
BigDaddy said:
The information is from the book, page 12.
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  #7  
Old February 17th, 2005, 06:51 PM
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Default Re: Wack-a-mole

Uhh, that was BigDaddy. We're not the same person. At least not the last time I checked.
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  #8  
Old February 17th, 2005, 07:11 PM
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Default Re: Wack-a-mole

Hmm, there seems to be a confusion all over these boards concerning your identities. BigDaddy believes you are he (or believes that I believe that you are he). He even claims nerdiness as in post regarding random numbers.

Still, I know that the cigar smoking skull with a child being raised into glorified nerdhood is bone_daddy. That is good knowledge.
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  #9  
Old February 17th, 2005, 07:38 PM
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Default Re: Wack-a-mole

I have long since come to terms with my inner nerd.

Haven't you?
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Old February 18th, 2005, 03:12 PM
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Default Re: Wack-a-mole

I am he as you are he as you are me and we are all together.

Kookookachoo
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