.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 21st, 2004, 05:17 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Fun Mod Concept

Where's Waldo?

This mod would be for PBW only. 1 Player would be Waldo and all other players are attempting to find/kill Waldo before another player does and within X amount of turns. The Waldo player would only control 1 "super dreadnought" and be unable to colonize planets. Their home world would have to be abandoned after they build their "super dreadnought" which would be set up to be built in one turn by their home world. The Waldo player's objective is to avoid destruction for X amount of turns to win. They would have a limited tech tree, they would be unable to colonize planets, make more ships, and their intelligence would be limited to counter-intelligence projects only. They would start out with the ability to construct fighters, mines, drones, they will have improved remote mining techs and they would have components on their ship that create research and intelligence points. All other players(those trying to find Waldo) will have a normal stock tech tree.

Also to ensure that the Waldo player abandons their home world after their "super dreadnought" is built either the game admin will have to play one of their turns or scores must be seen by all players to ensure that Waldo isn't breaking the rules.

All the comments or suggestions you can come up with are always welcome.

I will be working on this over Christmas, so expect some more detailed description or even a playable mod early next year. Also if someone has a large dreadnought type ship that could be used for Waldo it would be most appreciated.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #2  
Old December 21st, 2004, 06:12 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Fun Mod Concept

Intel points are useless without a planet.
If the Waldo player dosen't have his planet, then he can't be hit by intel, so you don't need to worry about it.

Keeping the planet could actually be a disadvantage, given a lack of point generation on it, since it leaves you vulnerable to intel.
Reply With Quote
  #3  
Old December 21st, 2004, 06:46 PM

boran_blok boran_blok is offline
Sergeant
 
Join Date: Sep 2004
Location: Belgium
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
boran_blok is on a distinguished road
Default Re: Fun Mod Concept

Intel can also be used to track ship loaction isnt it ? (which would make finding waldo easy)
Reply With Quote
  #4  
Old December 21st, 2004, 06:50 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Fun Mod Concept

Quote:
Suicide Junkie said:
Intel points are useless without a planet.
If the Waldo player dosen't have his planet, then he can't be hit by intel, so you don't need to worry about it.

Keeping the planet could actually be a disadvantage, given a lack of point generation on it, since it leaves you vulnerable to intel.
I didn't realize that, thanks
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #5  
Old December 22nd, 2004, 04:00 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Fun Mod Concept

Add another 'imperial ego' to the wiki page: 'Winning a PBW game as Waldo.'
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #6  
Old December 22nd, 2004, 04:46 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Fun Mod Concept

How can we stop Waldo from building more ships? The dreadnought will need a space yard on it so that it could construct fighters, mines and drones. The race will have to possess the technology they needed to build their super dreadnought, so wouldn't they be able to build another one just like it?

...oh, maybe their only dreadnought will use up exactly the amount of resources the race will get each turn to maintain it, so they couldn't pay maintenance on the second one. But then they won't be able to build units, either because they'll never have any resources left.

Is there some way to mod a space yard component that only constructs units?
Reply With Quote
  #7  
Old December 22nd, 2004, 04:53 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Fun Mod Concept

Have a super-race gift the ship before the game starts?

Let waldo's race have all the tech knowledge required to repair the components, but not have any available ship hulls to put them in.
Reply With Quote
  #8  
Old December 22nd, 2004, 03:45 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Fun Mod Concept

With the new mod abilities, you might be able to make Waldo's ship have annoyingly high Intel generation, which might give players a natural, rather than artificial, reason to hunt down Waldo...

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.