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December 13th, 2004, 05:21 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Nation replacement mod 0.9
So, some of you might have heard about this little modding project I have been slowly gathering together. The idea was simple: to duplicate the nations already appearing in original Dominions. With these mods it is, at Last, possible to play as Vanheim against Vanheim.
I will probably add most themes, and correct any mistakes found from these. I would especially like to have correct information about provincial defence of different nations.
The Version number of all these mods is 0.90, and that means that while I think they all are playable, some mistake might have slipped in that gives them extra boost or makes them unplayable.
All comments are welcome, and those posted to this thread are the ones most likely read.
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I Wish, and plan, work hard for a couple of months and finally finish it.
Next time, I think I'll just trade some clams and wait for a couple of years.
Last edited by Endoperez; August 13th, 2008 at 11:31 AM..
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December 14th, 2004, 10:54 AM
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Corporal
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Location: Denmark
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Re: Nation replacement mod 0.9
WOW - that's a great piece of work !!!
Some (simple) .tga files to go with the .dm files might be nice. I couldn't see which of the mods I had enabled in the start-up screen.
I'm looking forward to some interesting games using these mods .
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If I have seen further, it is by standing on the shoulders of Niefel Jarls
- Sir Ice-ac Newton
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December 14th, 2004, 11:36 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Nation replacement mod 0.9
Excellent work! However by its very existence it may have served its purpose. In other words I havent been seeing alot of the "my strategy is better than your strategy" arguments for me to throw this into.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 14th, 2004, 12:24 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Nation replacement mod 0.9
Okay, .tga pictures ordered. Anyone have anything else? Like upgrades to the provincial defence list?
Which one would you like to have in the .tga files: most powerful (i.e. most expensive) mage of that nation, thematic unit from that nation (i.e. whatever I like) or the flag of the nation? I will add text, also, and probably will have black background. I'll have the name of the nation on the left, flag/unit/mage on the right.
ASCII example:
Code:
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| \ � |
| PANGAEA \#o |
|____________//_|
(BTW, that was a satyr)
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December 15th, 2004, 06:55 AM
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Corporal
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Location: Denmark
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Re: Nation replacement mod 0.9
Quote:
Endoperez said:
Which one would you like to have in the .tga files: most powerful (i.e. most expensive) mage of that nation, thematic unit from that nation (i.e. whatever I like) or the flag of the nation? I will add text, also, and probably will have black background. I'll have the name of the nation on the left, flag/unit/mage on the right.
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I think the thematic unit would be the coolest. Hehehe - loved the ascii-satyr (his legs are perfect)
__________________
If I have seen further, it is by standing on the shoulders of Niefel Jarls
- Sir Ice-ac Newton
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December 15th, 2004, 07:56 AM
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Lieutenant Colonel
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Re: Nation replacement mod 0.9
Great!
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December 14th, 2004, 11:25 PM
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National Security Advisor
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Re: Nation replacement mod 0.9
Very nice!
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