.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2004, 05:18 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Modding the A.I. Bonus

It would be nice if we could give the computer players a bonus but be flexible in what areas the bonus applies. As we know, Low bonus gives x2 to intel, research, and resources; medium bonus is x3 and high is x5; and construction rate is x1.5, x2, and x3.

Sometimes I want to play against A.I.'s that have lots of bonus ship production but not necessarily more intel or research. So I think that can be done by using cultures. Instead of using the standard Low, Medium or High bonus to the computers, assign a new culture to them that includes the bonus.

So, for example if an A.I. has "Warrior" culture, it normally has -2% Research, -2% Intel, +5% space combat, +5% ground combat. If you want to give it a high bonus, instead of using the high bonus in the game settings, you could assign a new culture "Warrior with high A.I. bonus" that has the equivalent bonus: +400% production, +398% research, +398% intel, +5% space combat, +5% ground combat, and +200% space yard rate.



Then, if you wanted to give the A.I. a bonus to resource production and construction rate only, you can create additional cultures which have bonuses in those areas only and assign them to the A.I.s.
Attached Images
File Type: jpg 307814-Ai Cultures.JPG (174.7 KB, 141 views)
Reply With Quote
  #2  
Old October 31st, 2004, 05:33 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Modding the A.I. Bonus

I couldn't figure out how to have two pictures in one post...
Attached Images
File Type: jpg 307816-AI cultures mod.JPG (209.2 KB, 156 views)
Reply With Quote
  #3  
Old October 31st, 2004, 07:21 AM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Modding the A.I. Bonus

Hey, thats indeed a quite good idea. Then again you need to design the AIs by hand (if you want specific enemies) Really nice idea though !!
Reply With Quote
  #4  
Old October 31st, 2004, 11:52 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Modding the A.I. Bonus

Makes sense to me. Even if it was a simple change such as making the bonuses apply per-level of difficulty setting it would be a good way to make the game have a wider range of play.

I still feel drawn to my personal area of interest which I feel SEIV is particularly suited for which is a 3rd party program to re-write files in a "randomizer module". That chart would be one way for people who are too well versed in the races of SEIV to get some surprises. If, amoung other things, it rewrote Berserker into Majorly Berserker.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old October 31st, 2004, 12:01 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Modding the A.I. Bonus

I might be wrong, but I believe that there is a maximum for culture modifiers of 50%. It's quite a time I made some "super cultures", so it may have changed.
What you can do however is to combine the hard coded AI bonus and special culture modifiers: if you choose medium bonus and a special culture with production of +25% you get e.g. 375% production bonus.
Reply With Quote
  #6  
Old October 31st, 2004, 12:31 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Modding the A.I. Bonus

I do not recall how far I went with my own uber culture, but a bonus of 1000% works fine, at least for production and construction.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.