.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old September 13th, 2004, 06:07 PM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Mods - the feast and the famine

It's unfortunate how few complete mods there are out there for StarFury, it's a bloody darned good game.

I've been playing P&N mod, and I've got the people's mod but it crashes whenever I try to start a game. Something about missing textures or something though I've D/L everything from the PeoplesMod site and put it where I *think* it should be (no readme.txt files detailing install paths really blows, folks).

Anyway: Stores.
ANY changes at all that I make, no matter how insignifigant, to the main-stores.txt file causes the game to crash. And I don't mean to the desktop... it completely LOCKS UP my system, forcing a complete hard shutdown to recover.
That is NOT GOOD at all.

My question:
How do you add items that you've created to the stores list without causing the game engine to have a complete fit over it?

[EDIT: This doesn't seem to be a calendar event, so I removed it. If you have any questions, PM me. --Instar]
Reply With Quote
  #2  
Old September 13th, 2004, 10:30 PM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: Mods - the feast and the famine

Best to play in windows mode, as any errors will usually always be shown (and easier to get out of lock-ups)

As for The Peoples Mod, if you could get a screenshot or note the exact wording then I will be able to advise you from there
__________________
Reply With Quote
  #3  
Old September 14th, 2004, 08:45 AM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Mods - the feast and the famine

Quote:
DeadZoneMDx said:
As for The Peoples Mod, if you could get a screenshot or note the exact wording then I will be able to advise you from there
I figured out what occurred - unzipped the images in the wrong place.
I have not been able to find the Xfiles for the mod, however.
Reply With Quote
  #4  
Old September 14th, 2004, 10:31 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Mods - the feast and the famine

Very first item on the downloads page for the mod IIRC

Now I've seemingly got everything installed but I still get an error - something about pxs01.bmp in the starfury\images\effects directory being missing The mod didn't include any effects bitmaps, did it?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #5  
Old September 14th, 2004, 11:37 AM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: Mods - the feast and the famine

Well if you can hang on, I intend for us to be releasing a new Version around this weekend

As for the effects

www.projectxstudios.com/pxs01.zip

Extract that into your effects folder
__________________
Reply With Quote
  #6  
Old September 15th, 2004, 10:33 AM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Mods - the feast and the famine

Here's an idea for you with the Peoples' Mod...

Make the ships usable by players using other mods (or even the base game) by simple point of insertion... Make the requisite files, putting the most modest equipment available from the base game instead of the PM parts on them, so that they can be used as alternate starting ships or purchased ships.

[img]/threads/images/Graemlins/icon49.gif[/img][img]/threads/images/Graemlins/PointUp.gif[/img]Include a tutorial document on how the user can cut/paste the ships into the appropriate files.[img]/threads/images/Graemlins/PointUp.gif[/img][img]/threads/images/Graemlins/icon49.gif[/img]

That'd rock![img]/threads/images/Graemlins/icon43.gif[/img]
I love those jump-gates, BTW. I wonder if there's a way to define where a ringed gate is (in, say, well used systems) and where it's just a normal wormhole (for 'hidden' and unmapped systems).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.