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  #1  
Old August 17th, 2004, 12:18 PM

bearclaw bearclaw is offline
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Default LOTR update

Just wanted to let those who are interested know that I'm making progress on the mod but it is much slower than first anticipated.

Currently, I'm still developing maps. Each character has a different starting location so I am developing the map connections to ensure a smooth transision depending on which character is played. Slow going. All of the hobbit starting areas up to Bree are complete and I'm now working on the other characters.

I'm hoping to have a demo that will allow you to play the game up to Rivendell by the end of next week. Possibly the following week.

Here's hoping.
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Old August 18th, 2004, 07:32 AM

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Default Re: LOTR update

take your time, patience is something DO fans really need anyway . Hmm, I envision DO WW2 to have a playable demo a few years from now or something , anyway, good luck, and looking forward to trying it out!
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  #3  
Old September 10th, 2004, 12:51 PM

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Default Re: LOTR update

Good News!!

I've got a working demo for LOTR! There are still some minor tweaks to take care of and events/quests to add, but it currently is playable and seems to be working fine.

I expect to release the demo middle of next week (around Sept 15-16)

The Demo has 2 characters you can play; Frodo and Samwise. And will take you from Hobbiton to Rivendell. My intention is to get feedback from you guys before finishing the full Version of a Fellowship of the Ring Module.

This module will be closer to the books than the movies, but because of the game mechanics, some aspects will be one or the other and some will be neither.

Stay tuned. It's coming.

oh, and if anyone has pics, sounds or music that I can incorperate, please PM me. ty.
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Old September 11th, 2004, 09:53 AM

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Default Re: LOTR update

great to hear, about graphics&sounds, as I said in another post, you can try civilization 2, http://www.apolyton.net/civ2, it has a few LOTR mods too, not perfect, but I use it for graphics for the WW2 mod
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Old September 11th, 2004, 05:09 PM

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Default Re: LOTR update

Quote:
ace joh said:
great to hear, about graphics&sounds, as I said in another post, you can try civilization 2, http://www.apolyton.net/civ2, it has a few LOTR mods too, not perfect, but I use it for graphics for the WW2 mod
Oh yeah... I remember that now... thanks.
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  #6  
Old September 12th, 2004, 07:59 AM
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Default Re: LOTR update

Closer to the book than the movies.. that must have been a lot of work.

Good news indeed .
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Old September 13th, 2004, 12:39 AM

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Default Re: LOTR update

Thanks for the update. Can't wait to try your new module out!
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Old September 21st, 2004, 12:54 AM

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Default Re: LOTR update

It's cool. I'm sure it will be worth the wait. I'm just glad that 'someone' is still interested in the game and making new modules.

I thought about trying my hand at one myself but wouldn't know where to start
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Old September 22nd, 2004, 02:40 AM
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Default Re: LOTR update

*Peek*
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Old September 29th, 2004, 01:15 AM

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Default Re: LOTR update

Came upon a strange issue with the mod. It's at the stage now where it should be playable. And with about 30 min. worth of stuff it 'should' be ready for release.

But, for some unknown reason, whenever I try to use a custom-made key on a custom locked door, it gives me a strange error.

"Access error c:\mybv\do\prog\SMsounds" or some such. Can't recall the whole thing, but it does pop up HUNDREDS of windows with this exact same error and they don't stop continually popping up unless I Ctrl+Alt+Del the DO program.

So, just so everyone knows, I'm into so deep debugging of the mod.
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