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  #1  
Old November 26th, 2003, 01:36 AM
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David E. Gervais David E. Gervais is offline
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Default About the text delay speed..

Hi,

I've played the demo for a few run throughs and I noticed that the game has the option for a 3, 4, or 5 sec delay speed for the fight description text. Personally I'm not the fastest of readers and often miss the colorful descriptive text. You might consider the possibility of allowing the player to set his/her own speed by having the game wait for a mouse-click to procede.

IE:
(3)sec (4)sec (5)sec (wait)click

that way slower readers like myself could enjoy all the fight narations which seem to add much atmosphere to the game.

just a few thoughts, Cheers!
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Old November 27th, 2003, 09:18 PM

hyperstork hyperstork is offline
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Default Re: About the text delay speed..

The test delay problem turned out to be the deciding factor in my NOT pre-ordering the game, sadly. Lots of great ideas here but perhaps some tweaking needed. It felt like the gladiator contests were between two guys with pen-knives at times, as they smack each other by nicks and tiny cuts forever until one wimps out. :/

"Ow, dude, you broke my nose! I'm going home..."
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  #3  
Old November 28th, 2003, 07:01 AM

StormcloudCreations StormcloudCreations is offline
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Default Re: About the text delay speed..

hyperstork: just to let you know, more text delay speeds will be added to the full Version, in response to demand (a shorter delay for later on - 1 second - and much longer one - 8 seconds).

Some tweaking to combats and starting warrior stats will be done as well to the full Version, to make combats a little more "brutal" and quick at times, and prevent totally imbalanced fights against guys with "double the stats across the board" syndrome.

Hope you reconsider.
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Old November 29th, 2003, 03:30 AM

hyperstork hyperstork is offline
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Default Re: About the text delay speed..

Oh, I'll keep an eye on it, as I really want this game to turn out great. I wrote a gladiator text combat game for the Commodore 128 about 16 years ago, and this sure got my attention. :>
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Old November 29th, 2003, 06:14 AM

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Default Re: About the text delay speed..

Ah, yes the C-128...I have fond memories of that machine...one of the best BASICs ever in that thing. What a shame Commodore couldn't market water to a man dying in the desert, ugh! But that's a different long-winded rant that i'll spare you

There will be a new demo coming out in the next few days, with more text delay options and lots of game balance tweaks (along with being able to change the attack strategy in the middle of combat!), so it may be better for you.
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Old December 20th, 2003, 05:16 AM
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Default Re: About the text delay speed..

Why not just allow the text to be displayed until the user presses a key to see the next? That would let players read at exactly the pace they wanted, without necessarily using speed settings.

PvK
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