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Old July 29th, 2004, 01:07 AM
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Boron Boron is offline
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Default common high end sc protection/defense values ? possible defeat with common troops ?

unfortunately i joined my first mp games 1 months ago so i have yet to see my first sc's crushing me .
in the Last days i think i began to understand dominions 2 a bit better .
first a introduction question lol :
are there any spells which increase attack / defense ?

so would you experts plz be so kind and simply post some sc's with their attack , defense and protection values unfatigued which you use yourself ?
and then after that if you would like a hypothetical with the best defense / protection values you could think of .
iirc there is a cap for att , def , prot at 40 .

after you posted your sc's i will tomorrow post some questions with some tactics to use common troops i had thought of and you will tell me if that would possibly work to defeat a sc from what you have seen in your mp expierience
because with dominions i think you can only claim to have mp experience after at least 1 year of play

i won't use mandragoras / carrion beasts or vampires for that they are well known i think .
at least even if i as a newbie know of them that is a sign that it is common knowlegde ihmo
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Old July 29th, 2004, 01:57 AM

quantum_mechani quantum_mechani is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quckness boosts attack and defense, several earth spells add armour.

EDIT: Sacreds with fire 9 bless can work against many SCs.

[ July 29, 2004, 00:59: Message edited by: quantum_mechani ]
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Old July 29th, 2004, 02:01 AM

Norfleet Norfleet is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
so would you experts plz be so kind and simply post some sc's with their attack , defense and protection values unfatigued which you use yourself ?
Well, a common Bane Lord can have attack and defense values around 20-ish. Ice Devils and Arch Devils push into the 25+ range, and you can see highly experienced units such as high-class combat pretenders pushing into 30+, or even higher with the rare "Power" wish.

The right choice of ordinary schmoes can sometimes take down the lower-class ones, but most of the good ones tend to require magefire take down if you're not equipped with your own SCs, since ordinary troops get mowed through like grass. I suggest the use of lifeless ordinaries to impede the target's ability to lifesteal itself. Do NOT combine them with living troops, or your efforts to wear down the target may be undone by those living troops getting attacked and feeding an SC that was close to death. Lots of longdeads, statues, mechanicals, and/or golems work well here. Combine this with some sort of non-resistable attack, such as Astral Fire, Banefire, or Drain Life, and you can sink one without using your own.
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Old July 29th, 2004, 07:25 AM

Cohen Cohen is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Astral Fire should go through the MR to damage the target.
Not so useful as spell for what I've seen.
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Old July 29th, 2004, 08:02 AM
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Graeme Dice Graeme Dice is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Cohen:
Astral Fire should go through the MR to damage the target.
Not so useful as spell for what I've seen.
What do you mean? Astral fires is a damaging spell that is not affected by MR at all, and does 10 armour negating damage to a good area with 100 precision.
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Old July 29th, 2004, 08:32 AM

Lex Lex is offline
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Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

ummm, the description of the spell says, and i quote: "Magic resistance negates"
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