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May 17th, 2004, 07:05 PM
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Corporal
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Join Date: Jan 2004
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MP Game - Pain of Human Mose Game
Hi,
Just thought I'd start a thread on this new game. Only house rule that Rabe set is "10 point magic path pretender". Something like Crone, Archmage, Enchantress, etc. No SC pretenders
Magic setting to 75% will make for a very interesting game I think. Event rarity is common right? Superhard research too right?
Are we going to wait for all nations to be picked before we start?
[ June 02, 2004, 03:22: Message edited by: Zen ]
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-Sergex
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May 17th, 2004, 07:26 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
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Re: MP Game - Pain of Human Mose Game
I've joined this game as Man.
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May 17th, 2004, 07:58 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: MP Game - Pain of Human Mose Game
Nope we wait for 10-12 players before beginning.
I will announce start 24h before it happens.
(Memo to the Wise: This means players should not click start)
Rabe the Registrar
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May 17th, 2004, 07:59 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: MP Game - Pain of Human Mose Game
I joined as Caelum. Superhard research? Maybe
I should have joined as Ulm :-)
Hey, just thought of this... Are humanOID
pretenders ok as well? I.e the werewolf,
freaklord, arch seraph?
Petar
[ May 17, 2004, 19:38: Message edited by: Tuidjy ]
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May 17th, 2004, 09:45 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: MP Game - Pain of Human Mose Game
Joined as Pythium.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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May 17th, 2004, 10:41 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: MP Game - Pain of Human Mose Game
yah, as I understand it, you are allowed to pick any 10 pt magic path pretender. Now, why you would ever pick the freak lord anyways, is a different question entirely...
This would allow the Skratti to be picked, but he is unavailable in 2.11
also, a word to the wise: don't take heavy drain. Magic is still very important, and you won't be able to ever catch up if you ignore it for the first 20 turns...
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