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May 13th, 2004, 11:55 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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something ought to be done for level 10 blessing
Thats all in the title, really ... Level 10 blessing is far too costly and dont give a tremendous benefit. I hope that the next patch will tweak a little that
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 14th, 2004, 01:45 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Thanked 1 Time in 1 Post
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Re: something ought to be done for level 10 blessing
I agree. I still don't understand why the secondary bonus comes at lvl 9. Why should anyone want to push the magic up to 10? Then again what bonus oughto take place that wouldn't make Dominions a "War of the sacred units".
Fire - Fire Immunity (or 75% resistance)
Air - Flight (Tactical Only)
Water - Cold Immunity (or perhaps 75%)
Earth - Extra Strength (+4 perhaps?)
Nature - Haste (Faster movement only)
Death - The Dark Gift (Dead unit returned as sacred soulless that remains after battles end. Undead Sacred Units get MR Bonus)
Blood - I draw a blank here. Never used bloodmagic enough.
Astral - Astral Weapon (As the spell).
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May 13th, 2004, 05:20 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: something ought to be done for level 10 blessing
From those Astral Weapon would be the best, and much more so than any of the others. Armor NEGATING weapons... Just imagine that with Flagellants.
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May 13th, 2004, 05:47 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: something ought to be done for level 10 blessing
10 is awfully close to 9, and does give you an extra +1 the level-4 blessings (and intrinsic magic), compared to 9.
I think it's just fine as is. There are reasons to go to 10... mainly, to actually use it as magic power (powerful battlefield spells made that much cheaper and more potent, extra summons, beating Astral-9's in Magic Duel, etc.).
PvK
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May 13th, 2004, 08:07 PM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: something ought to be done for level 10 blessing
Only pretenders that start at 3 can hit 10 cost effectively. Some are not all that bad however
Earth 10: 4 Reinvigoration. Not a bad blessing. I've been using Earth 10 with Abysia and been content with the results. (BTW Warlord Prophets are the ROX - Abysia is cool the way it receives special prophet units.)
Nature 10: 4 Bezerk? Thats actually not bad (though perhaps not worth 100+ design points). Wouldn't that equal +4 Protection, +4 Str, +4 Attack, and -4 Defense? Earth 10/Nature10 would be fun to test out.
The others aren't all that helpful at level 10 imo.
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May 13th, 2004, 10:12 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: something ought to be done for level 10 blessing
I'm confused by the way you wrote that.
Earth 4 blessing is Reinvig +4
Earth 9 blessing is Reinvig +6 and +4 Protection
Earth 10 blessing is Reinvig +7 and +4 Protection
Similarly, Water 10 is +7 Defense and Quickness vs. Water 9 +6 Defense and Quickness.
...
PvK
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