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  #1  
Old May 11th, 2004, 08:46 PM

Cheezeninja Cheezeninja is offline
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Default Modding question about national hero\'s

How do you mark a unit as a national hero? Is the only way to do it modify existing hero's? If so, will there be a way to add national hero's in future Versions?

also, when you clear a units abilities does it also clear the abilities that cannot be modded in. i.e. if you #clear a pan, does it still summon maenids... or whatever you've replaced maenids with. If you #clear a unit that causes disease, does it still cause disease?

(edit) Also, if you use the #nothemes command ... can you add in the national heroes from the themes that no longer exist? And will they actually appear? Ex. im making a mod of ulm, the only heroes that im aware of for ulm are units 377, 378, and 507. Dark forrest ulm has heroes 1021, 1024, and 1035 though. If i use #nothemes can i set it up so i can use all 6 heroes and have them appear?

[ May 11, 2004, 20:56: Message edited by: Cheezeninja ]
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Old May 11th, 2004, 10:11 PM

Cheezeninja Cheezeninja is offline
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Default Re: Modding question about national hero\'s

(bump)

[ May 11, 2004, 21:11: Message edited by: Cheezeninja ]
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Old May 11th, 2004, 10:18 PM

Norfleet Norfleet is offline
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Default Re: Modding question about national hero\'s

I'm sorry, Dave. I'm afraid I can't do that.

The options for modding national heroes do not appear to exist at this time.
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Old May 12th, 2004, 01:04 AM
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PvK PvK is offline
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Default Re: Modding question about national hero\'s

I think you can still only modify the existing heroes, although full hero modding has been requested for future patches.

I don't know what exactly happens to those items when you clear abilities and themes.

PvK
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Old May 12th, 2004, 02:56 AM

Cheezeninja Cheezeninja is offline
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Default Re: Modding question about national hero\'s

well i learned the answer to one of my own questions. If you use #clear it does get rid of the pans ability to summon maenids, however you can simply not use #clear and write over most of the stats, and still get the maenids or whatever you replaced maenids with. Is there a way to selectivly get rid of a ability without using #clear? like... to get rid of the pans ability to recuperate say.

Also... is there any way to get .tga's of the units already in the game? It would be a whole lot easier to make new unit pic's if i could just modify existing ones.
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Old May 12th, 2004, 05:30 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Modding question about national hero\'s

Quote:
Originally posted by Cheezeninja:
Also... is there any way to get .tga's of the units already in the game? It would be a whole lot easier to make new unit pic's if i could just modify existing ones.
That gets asked often. There are tricks for getting them by screen capture (turning graphics down, opaque up, use the Allunits game so they are all available to you, view them, hit Print Screen then open your paint program and paste them in.

I do know of one person at least who is working on a complete catalog of unit images
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