.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 20th, 2004, 12:37 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default What about changing Pretenders way of act?

I noticed common troops become more and more worthless, ended the first expansion their sake is Pretender Fodder.

Pretenders are too often used as super warriors to destroy all and everything til they duel with another Pretender.

So on why not reducing the power of the Pretenders, perhaps enhancing magic skills ... ie: only them can cast Global Enchantments, certain magic item are forgeable only by them and so on ...

The Super Combatant is always a strategy ... take a good general (whichever a summoned one, a national hero or other) and equip it a lot ... use wisely the prophet to pump an SC ...

I'll bring you a confrontation with a well known figure. Lord of the Ring Sauron ... he reached the power to forge a mighty ring, and he's almost immortal ... he could be a "Pretender" in the Tolkien world ...
Since the first war, the one where he lose the ring, he goes in battle only when the enemy is under his own keep ...
He has power and magic and practice them by his keep ... he's elite emissaries like nazgul, and armies like Orcs and other evils which are all of them sent to conquer and obtain the power he needs.
So the Pretender would never move from his keep, nor teleport away and so on ... like the Sphinx.

I think this a figure of a pretender ...
This will keep worthing troops, leaders, economy, and not play a game based on a single piece called pretender that can crush entire armies.
Magic too makes troops meaningless after some turns ... if on play with standard research.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #2  
Old April 20th, 2004, 12:52 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: What about changing Pretenders way of act?

Meh. That entire problem is because everyone always plays on dinky maps. On huge maps, it's impossible for your pretender to be everywhere at once.
Reply With Quote
  #3  
Old April 20th, 2004, 01:15 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: What about changing Pretenders way of act?

I play in large map too, I love them.
The pretender take the enemy armies one by one and break them.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #4  
Old April 20th, 2004, 01:31 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: What about changing Pretenders way of act?

That's because you're allowing them to be caught one at a time, in the open. Don't do that. Use your armies to make feint attacks, attack in multiple places at once (with the expectation that you probably WILL lose one), and conceal kill teams in your regular forces. Standard armies retain a vital role throughout all periods of the game, but that role changes. In the beginning, it they may serve as the ridgecrest of your forces, but as the game advances, their composition must be altered to suit the changing face of the game: They need to become more mobile, yet more expendable.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.