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April 2nd, 2004, 08:34 PM
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Corporal
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Join Date: Jul 2002
Posts: 55
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Going Underwater
I have items that let me breathe underwater but I cannot bring troops with me. What else do I need?
My mages have no water magic at all.
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April 2nd, 2004, 09:20 PM
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Corporal
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Join Date: Feb 2004
Posts: 105
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Re: Going Underwater
You need items that let your troops breathe underwater. Predominantly air magic, or water magic items.
I believe there's a Tome of Water Breathing, and a Barrel of Air. (if you have access to Construction 8, you could forge the Orb of Atlantis with Water Magic, but you don't have those mages, you said).
That's my understanding of it so far.
Wyatt
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April 2nd, 2004, 09:21 PM
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Corporal
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Join Date: Mar 2004
Posts: 54
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Re: Going Underwater
There are several ways of going underwater.
Any leader with water magic can go under water (you can empower them, if you have gems).
There are lots of forged items which let a leader only go under water (e.g. amphibian suit of armour)
There are some some forged items which let a leader take a limited number of troops with him (these start at construction level 4, and you need water gems to make them).
There are lots of troops that you can recruit above ground that can go underwater naturally e.g. Shamblers, fishmen. I think that you don't even need to search for them, them come automatically. Undead can also go underwater (with a penalty). They're easy and cheap to raise, with only 1 point of death magic, even if they're not all that effective.
Some mercenaries have underwater troops.
You can make some underwater mutated troops (something to do with blood magic, which I don't know much about).
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April 2nd, 2004, 09:24 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Going Underwater
Also, you can pick the "Water Cult" theme when designing your pretender/scales, which allows holy units to go underwater in their dominion.
the best magic item for someone w/out water magic is no doubt the barrel of air. Of course, you need air magic for that...
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April 3rd, 2004, 01:37 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Going Underwater
There's quite a few amphibious/aquatic summons that can be led by a water breathing mage.
Almost any water summons, most of the earth summons, Eater of the dead, abomination, most undead, swimmer foul spawn, ice devils, and maybe a few others.
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April 3rd, 2004, 09:00 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Going Underwater
Quote:
Originally posted by Tough Guy:
I have items that let me breathe underwater but I cannot bring troops with me. What else do I need?
My mages have no water magic at all.
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I'm not an expert, but I believe the main ways into the sea are:
* Water magic; some water summons are amphibious, notably the Sea Trolls (Conj 6)
* Air magic and construction.
* Death summons: most undead are poor amphibians.
If you have access to none of the above, you'll have a hard time conquering anything underwater.
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