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February 27th, 2004, 08:49 PM
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Corporal
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Join Date: Jan 2004
Location: Upstate NY
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Taking down SC Gods
Looking for some ideas on taking down SC Gods. It seems more and more Multiplayer games are filled with SC Gods. Besides the obvious attacking with your SC God anybody willing to share any brilliant ideas for taking down those rampaging Shedus, Wyrmms, Titans.......
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Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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February 27th, 2004, 08:54 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: Taking down SC Gods
Curse+Paralyze= Affliction City.
Much Rejoicing, the king is dead, etc.
Rabe the Giant-Killer
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February 27th, 2004, 08:59 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Taking down SC Gods
Quote:
Originally posted by rabelais:
Curse+Paralyze= Affliction City.
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And this is so remarkably easy to do ... {evil grin}
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February 27th, 2004, 09:15 PM
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Corporal
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Join Date: Jan 2004
Location: Pembrokeshire, Wales
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Re: Taking down SC Gods
Vengeance of the Dead
Cursing and horror marking are always worth a try
Pop-up assassins with items like the Black Bow of Botulf (or the items that curse, such as the witch doctors shield) or Vision's Foe. Especially if you have astral assassins who can cast 'Returning', so don't need to lay down their lives just to curse the SC.
If he's left miscellaneous slots empty (for some reason), try to have him kill assassins with magical eyes. Two 'eyes of aiming', for example, will nicely blind any SC who foolishly picks them up.
(Cheesy) If you can attack him when:
A) he has troops with him
B) he has nowhere to retreat (such as if you've just taken over the surrounding provinces that same round)
If you can kill all the troops, but not him, he tries to retreat and dies the death of retreating into limbo.
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Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
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February 27th, 2004, 09:59 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Taking down SC Gods
Also, see what opposition it's tuned for. An SC that depends on life-draining attacks to reinvigorate itself, for instance, might not do so well against a horde of undead or mechanical men. If it relies on flight, storms will help. If it uses fear, try unbreakable units.
A Shedu is an astral mage; it might be duelable depending on how much it's been boosted.
Curse, Feeblemind, Blindness, Horror Mark can all be caused by spells, items or both. Paralysis can work, Petrify is a guaranteed paralysis /if/ you can get a caster there. Instant-death spells combined with Spell Focus, Rune Smasher might work as well. Even a Seeking Arrow can be nice for the extra encumberance from the chest wound.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 29th, 2004, 06:00 AM
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Private
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Join Date: Feb 2004
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Re: Taking down SC Gods
I'm looking at a SC in one multiplayer game that has a protection of 27 and a MR of 26 thanks to an anti-magic amulet and heroic iron will, and breath of winter just in case I manage to surround him. None of my troops has been able to touch this guy.
If I'm working out the magic resistance right, it seems like most resistable spells have a less than 1% chance of working.
Any thoughts?
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