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December 2nd, 2003, 05:25 PM
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Corporal
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Join Date: Nov 2003
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What is the formula for shield blocking projectiles?
At least approximately?
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December 2nd, 2003, 06:00 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: What is the formula for shield blocking projectiles?
good question, and the answer interest me too
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 2nd, 2003, 08:05 PM
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Lieutenant Colonel
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Re: What is the formula for shield blocking projectiles?
there was an answer around here somewhere.. i can't find the topic because i forgot which topic the answer was in.
I remember that defence doesn't help against arrows.. i'd like to see it re-stated anyway.
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December 2nd, 2003, 09:17 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: What is the formula for shield blocking projectiles?
I'm not sure anyone knows the formula, but if a square is hit there is a roll to see if someone is hit. Only shield defence is used (and perhaps something for fewer sizepoints than 6 in the square, but that might have been in an early dom1 Version).
If size does not count there might be a N/6 chance that the arrow misses, but I'm not certain. Size do matter in some way, but I'm not sure how.
Earlier the Air Shield spell added +6 def, but now Air Shield has been removed from the formula. It is now a percentage instead. Less opaque we hope.
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December 2nd, 2003, 10:25 PM
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Corporal
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Join Date: Oct 2000
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Re: What is the formula for shield blocking projectiles?
IMHO it's better to leave some things unknown. The Last thing we want is to turn this game into an accountants wet dream.
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December 3rd, 2003, 05:21 AM
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Major General
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Join Date: Oct 2003
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Re: What is the formula for shield blocking projectiles?
Quote:
Originally posted by Elmo:
IMHO it's better to leave some things unknown. The Last thing we want is to turn this game into an accountants wet dream.
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Yeah! Ideally, I'd like all the unit stats hidden too, and have to guess the unit's weapons and armor from its name and bitmap
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