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November 5th, 2003, 12:15 AM
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Captain
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An AI question for a Dev
Since I've been talking about this so much I'd like to know if its even remotely feasable for you to do.
I'm talking about externalizing AI inputs and responses into text editable tables. This would allow Users to make tweeks and changes to try and build a better mousetrap...
MoO3 did this extensively (if you have any knowledge of MoO3 that is). I think SEIV also allows for some form of this, and even SMAC and probably the CIVs let certain 'traits' be modified in text files, though I'm not sure how much impact they had on the AI.
If you've been following the long AI thread you probably know better what I'm talking about, I've babbled about it in other threads as well
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November 5th, 2003, 10:36 AM
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Major
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Re: An AI question for a Dev
licker you think that the devs will care about the AI at all? I tend to think, that they are totally ignoring this topic.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 5th, 2003, 01:34 PM
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General
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Re: An AI question for a Dev
Quote:
Originally posted by licker:
Since I've been talking about this so much I'd like to know if its even remotely feasable for you to do.
I'm talking about externalizing AI inputs and responses into text editable tables. This would allow Users to make tweeks and changes to try and build a better mousetrap...
MoO3 did this extensively (if you have any knowledge of MoO3 that is). I think SEIV also allows for some form of this, and even SMAC and probably the CIVs let certain 'traits' be modified in text files, though I'm not sure how much impact they had on the AI.
If you've been following the long AI thread you probably know better what I'm talking about, I've babbled about it in other threads as well
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I'm not sure. I'm not against externalization per se, but I'm not sure what can easily be externalized. If externalization was possible we would get much less demands on the AI. People could then tinker at home. It would probably be for the best, but as I said I'm not sure what and how this would work.
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November 5th, 2003, 01:34 PM
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Corporal
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Re: An AI question for a Dev
Quote:
Originally posted by DominionsFAN:
licker you think that the devs will care about the AI at all? I tend to think, that they are totally ignoring this topic.
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How about you stop your incessant complaining about that?
One of the Devs has stated they are reading the threads and *are* looking for specific complaints and specific suggestions about how to improve the AI. So it is actually in their mind.
If you want to get an improved AI, you might want to offer some constructive insights instead of *demanding* replies.
If you're not part of the solution, you're part of the problem.
von Schmidt
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November 5th, 2003, 01:46 PM
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General
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Re: An AI question for a Dev
And you should keep in mind programming an efficient AI is said to be hard (and annoying as well, but I never tried my hand at doing such a thing) I don't believe there are ten people who only deal with the AI at Illwinter either. (It would be more like one who does other things as well) And a developer asked for input on the AI thread, about the problem of forts at the very least. (It is only my opinion, but I would also believe the full game is needed to have a clearer view of the AI)
To the topic, allowing people to tweak the behaviour of the AI (like in SEIV, where you can change the build priorities, reseach priorities, designs used by the AI among other things) would be nice, if it can be done without too much problem with quite comprehensible files. (When you do know how to tinker with AIs that is) That would also depend on who would like to tweak AIs. (and maybe who is able to do so as well. )
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November 6th, 2003, 02:05 AM
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BANNED USER
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Re: An AI question for a Dev
Quote:
Originally posted by von_Schmidt:
quote: Originally posted by DominionsFAN:
licker you think that the devs will care about the AI at all? I tend to think, that they are totally ignoring this topic.
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How about you stop your incessant complaining about that?
One of the Devs has stated they are reading the threads and *are* looking for specific complaints and specific suggestions about how to improve the AI. So it is actually in their mind.
If you want to get an improved AI, you might want to offer some constructive insights instead of *demanding* replies.
If you're not part of the solution, you're part of the problem.
von Schmidt Actually there are lot of suggestions about the AI, and those suggestions ARE all good. All of those are about valid AI problems.
I can understand if DFan is pissed, the devs made like 1 comment in that huge thread.
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