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November 2nd, 2003, 10:40 AM
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Corporal
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Join Date: Sep 2003
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Supercombattant pretenders....what about...
What about do not allow the Pretenders to leave their home province?
That would be the best. Why?
1. Supercombattant Pretenders can be abused easily.
2. The AI won't make stupid things, like moving with his pretender from province to province ALONE. The AI is always loosing his pretender very fast. I don't understand that what is the AI is doing with his pretender anyways...IT is always moving it..
So this way both problems would be solved.
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November 2nd, 2003, 10:43 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Supercombattant pretenders....what about...
super combatting pretenders are only half (or a third, YMMV) of the problem. Your forget the numerous SC still available.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 2nd, 2003, 11:09 AM
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Corporal
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by Pocus:
super combatting pretenders are only half (or a third, YMMV) of the problem. Your forget the numerous SC still available.
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But it IS a problem, a big problem in fact. These pretender SCs are too cheap in early game.
Also you can abuse the AI with it.
[ November 02, 2003, 09:10: Message edited by: MStavros ]
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November 2nd, 2003, 11:19 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Supercombattant pretenders....what about...
>These pretender SCs are too cheap in early game.
I know.
>Also you can abuse the AI with it.
Not just the AI, other players as well.
I would love to see the computer AI fielding super combatants when on the impossible level. That would make players lives a bit tougher.
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November 2nd, 2003, 11:27 AM
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Second Lieutenant
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Re: Supercombattant pretenders....what about...
>Anyways I've made a topic about this, reply there if you want.
-Ok I'm here-
I like the idea of having mages/spells that would help repel super combatants.
For example, I never use my combatants versus a lizard province. They have lizard shaman that almost always "curse" my combatants.
This is perfect. If there were a few more ways that mages could potentially hurt a SC, players could use these spells for defense, plus the computer could scatter a few mages around in indy provinces to deter using SC to steam roll at the game start.
That way we can have the strategy of SC's, but also counters for it. If we force pretenders to stay at home or remove the SC abilities, it weakens the game by removing options. I like adding options rather than losing.
[ November 02, 2003, 09:28: Message edited by: apoger ]
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November 2nd, 2003, 01:55 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Supercombattant pretenders....what about...
Quote:
Originally posted by MStavros:
quote: Originally posted by Pocus:
super combatting pretenders are only half (or a third, YMMV) of the problem. Your forget the numerous SC still available.
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But it IS a problem, a big problem in fact. These pretender SCs are too cheap in early game.
Also you can abuse the AI with it. I agree with this.
Quote:
Originally posted by apoger:
If we force pretenders to stay at home or remove the SC abilities, it weakens the game by removing options. I like adding options rather than losing.
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..but I agree with this too.
So what can we do??????? The AI cannot defend himself against these early pretender SCs...
Damn lot of things are screwed....the strat. AI, and now this...I am so pissed.
[ November 02, 2003, 11:55: Message edited by: DominionsFAN ]
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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