.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2003, 11:47 PM
iRichard's Avatar

iRichard iRichard is offline
Private
 
Join Date: Oct 2003
Location: Home province
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
iRichard is on a distinguished road
Default Battle Simulator ?

I'm quite surprised to see that nobody pointed out the lack (???) of battle simulator.

I don't own Dom1 but IMHO it is the only missing feature of the Dom1 demo. (understand : the only significant diff between game and demo for a casual "pretender")

I will own Dom2 and I hope this won't be THE missing feature.

Have a good time spreading your dominions...

[ October 30, 2003, 21:49: Message edited by: iRichard ]
__________________
Just don't dot it -- Nuke
Reply With Quote
  #2  
Old October 30th, 2003, 11:49 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Battle Simulator ?

Um, yeah, so far it's not scheduled for inclusion. But it is on the Master List of things people want.

-Cherry
__________________
Cherry
Reply With Quote
  #3  
Old October 31st, 2003, 01:53 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Battle Simulator ?

It didnt really serve the purposes for the advanced players. They just learned how to add a few lines to a .MAP file so two races had the units they wanted, then played a game on it.
Not much slower and much more controllable, not to mention more realiztic
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old October 31st, 2003, 10:52 AM
iRichard's Avatar

iRichard iRichard is offline
Private
 
Join Date: Oct 2003
Location: Home province
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
iRichard is on a distinguished road
Default Re: Battle Simulator ?

Gandalf, I don't think that new or casual players (I don't like that word : newbies) have time to use complicated trick to learn how to defeat indep without using too much ressource/gold or to kill their god...

I don't think Illwinter/Sharpnel say : we improved UI and GFX, welcome to you new players !!

and add :

Oh, BTW, we forgot to included the "school of tactical fighting", sorry, ask vet for any information you desire.
__________________
Just don't dot it -- Nuke
Reply With Quote
  #5  
Old October 31st, 2003, 12:07 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Battle Simulator ?

Quote:
Originally posted by Gandalf Parker:
It didnt really serve the purposes for the advanced players. They just learned how to add a few lines to a .MAP file so two races had the units they wanted, then played a game on it.
Not much slower and much more controllable, not to mention more realiztic
Still, including the simulator in the game would make life much simpler for most people (not everyone is as happy as you are changing their files, Gandalf).

And, letting one set all relevant variables (using an "advanced" button) would help, too. Would it really be that hard? I mean, the battle engine must access all that data to resolve battles, so it should be a minor pain to code...
Reply With Quote
  #6  
Old November 1st, 2003, 02:18 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Battle Simulator ?

This might not be that important anymore, depending from what we can do with the map editor. If we are able to add units/commanders, or even if we can add a spesific code to a certain province from the mad editor, much more people will be able to do it easily. Besides, a fan-made map editor could do this if one is ever done.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.