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Old October 30th, 2003, 01:03 PM
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Default Taxation and Events...

Looks like the pretender gods really tax the **** out of their population. Just took a look at the events list at Sunray's site, and all gold amounts are listed in pounds! Extra txes to the amount of 500 pounds of gold from a single province is just staggering, given how rare gold actually is.

Or are talking about pounds in the same sense as the sterling pound, a unit of money, instead of a unit of weight? As this is going to cause a lot of raised eyebrows if people stop to think about it at all.

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Old October 30th, 2003, 04:18 PM

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Default Re: Taxation and Events...

Quote:
Originally posted by Edi:
Looks like the pretender gods really tax the **** out of their population. Just took a look at the events list at Sunray's site, and all gold amounts are listed in pounds! Extra txes to the amount of 500 pounds of gold from a single province is just staggering, given how rare gold actually is.

Or are talking about pounds in the same sense as the sterling pound, a unit of money, instead of a unit of weight? As this is going to cause a lot of raised eyebrows if people stop to think about it at all.

Edi
Actually, the pound sterling was originally a unit of money based on a unit of weight - it was a pound of sterling silver (sterling silver is at least 90% silver, IIRC).

It surprised me a bit when a mercenary commander who commands 30 men demanded 120 pounds of gold for employment. I always thought 1 gold represented 1 gold coin, like a doubloon or the Roman solidus aureus. A mercenary demanding 120 solidi for a month is pretty steep, but not totally ridiculous.
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Old October 30th, 2003, 06:34 PM
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Default Re: Taxation and Events...

Yeah, I thought that was pretty funny too... a pound of gold would make a person wealthy, back in feudal times. Let alone 4 pounds of gold per soldier. Not much incentive to stay in the merc biz after the first contract, with that kind of money...

"Gold coins" (say, 1 ounce or .5oz) sounds so much more appropriate to me than "pounds of gold".
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Old October 30th, 2003, 06:39 PM

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Default Re: Taxation and Events...

Sigh, once again the realists have to try to inject some form of 'our world's reality' into a fantasy game...


Maybe gold in Dom is as common as dirt... who's to say, who's to say...

Certainly there were civilizations in our world that didn't value gold as highly as the europeans, mostly because of its availabililty...

Heh, when will you all learn that trying to impose your standards on a work of fiction will only result in lost sleep and probably lost hair
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Old October 30th, 2003, 06:43 PM
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Default Re: Taxation and Events...

There's a good example of how the anti-realism camp would rather have their game worlds be completely silly than use a reasonable unit of measurement, even when it has zero effect of gameplay.

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Old October 30th, 2003, 07:53 PM
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Default Re: Taxation and Events...

Hmmm... let me guess what the Proportions mod in your sig does. It desillyfies Space Empires without affecting the game play.
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