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  #1  
Old October 22nd, 2003, 11:44 PM

FrankyVas FrankyVas is offline
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Default Bugs in V 1.08

Here's a few bugs I've seen in Version 1.08.

- Point defense cannons don't fire at fighters if: the fighter was friendly but you fired at it, now its not friendly. The cannons will fire at it once its dead???
- The rear left shield spot on the Amonkrie (?) battleship is wrong.
- The game kept crashing if: I was chasing a carrier in a system, and I went to x8 speed. It must have crashed 6 times in a row.
- Maybe bug? I was playing Last night and had to kill a pirate freighter. The problem was that the freighter would only take 1 or 2 points of damage per hit regardless of the weapon.


- Request for next patch:
How about putting a circle around the ship in the minimap and system map that shows the sensor range.

Frank V.
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  #2  
Old October 23rd, 2003, 05:11 AM

*IX*Angela Deth *IX*Angela Deth is offline
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Default Re: Bugs in V 1.08

I second the request for the sensor range circle.
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  #3  
Old October 23rd, 2003, 09:29 PM
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Wydraz Wydraz is offline
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Default Re: Bugs in V 1.08

I third that!
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Old October 23rd, 2003, 10:42 PM

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Default Re: Bugs in V 1.08

I have a Terran Carrier mark III and the right side armors and the rear ones are mixed up to. (or something similar but something is definitely not in the right place). The ship and game is working though if one pays attention when configuring these components.
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Old October 23rd, 2003, 11:01 PM

BoBo BoBo is offline
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Default Re: Bugs in V 1.08

It is not a bug but sometimes annoying that it seems my fighters are quite stupid.
First of all, I have 7 figthers..

- If I give them the instruction to attack my target and that target is trying to get away, sooner or later a few of my fighters will be between my ship and the enemy ship so when I fire my 4 torpedoes I usually hitting my fighters instead of the enemy ship.

- My own fighters used to collide with each other during combat.

- Even after I killed all enemy ships and just try to load them back into my ship they sometimes collide with each other.

- If I have 7 fighters and lets say No.3 is damaged so that it cannot move, the fighters after No.3 are just waiting indefinitely for their turn to return my ship instead of just leaving the damaged one behind and dock. I always have to manually "overrun" my damaged fighter - therefore docking it - for the others to start coming in.
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Old October 24th, 2003, 03:13 AM
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Artscrafter Artscrafter is offline
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Default Re: Bugs in V 1.08

One more bug, not one that people are very likely to come across but a bug nonetheless:

"Invalid floating point operation" if you exit out of a planet's menu while your ship has no components.

Edit: This isn't a new bug, it was there in 1.00 also.

Edit 2: Another bug. If upgrading a component that has an "only one per ship" restriction, you can't place the new component directly over the old one the way you can with anything else. You have to put the new one in cargo and/or get rid of the old one first.

Incidentally:
Quote:
- Maybe bug? I was playing Last night and had to kill a pirate freighter. The problem was that the freighter would only take 1 or 2 points of damage per hit regardless of the weapon.
The same thing happened to me (only mine was an Abbidon freighter.) I kept firing but it would only take a couple of damage points - until I started hitting its starboard (right) side armor. When that was damaged, the ship's hull took more damage even when I continued to hit it from behind. I didn't have the scanners to check, but my conclusion was that the thing must have had one heck of a strong Emissive Armor component on that side.

[ October 24, 2003, 02:48: Message edited by: Artscrafter ]
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