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April 27th, 2003, 04:59 PM
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Private
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Join Date: Apr 2003
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Lord of the rings module
if anyone is working on a lord of the rings module i'd be pleased to help. I can't do one on my own as i do not yet have the full Version of the game. I would be pleased to help you out with the art, coding or anything that you cannot do yourself.
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April 28th, 2003, 11:38 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: Lord of the rings module
Quote:
Originally posted by gozman99:
if anyone is working on a lord of the rings module i'd be pleased to help. I can't do one on my own as i do not yet have the full Version of the game. I would be pleased to help you out with the art, coding or anything that you cannot do yourself.
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I haven't heard of anyone working on such a module. LOTR would be a great setting for a module though. There are a lot of nice themes for different maps: A mazelike map for the mines of Moria, A forestmap for the Ents, an something creepy for Mordor :-).
One drawback of the demo is that the maps are so boring and predictable. They should have put at least one of the more complicated maze-maps in the demo. (the icecaves instead of the desert town for example, much more fun to explore)
[ April 28, 2003, 10:40: Message edited by: henk brouwer ]
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April 29th, 2003, 12:44 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Lord of the rings module
Alright. This is just creepy. I came to this forum for the specific purpose of saying that I am about to start designing a LOTR module and to see if anyone was willing to help.
Creepy. Stop reading my mind!!!
Anyway, I've got an idea for a module. My idea is HUGE however. Absolutely HUGE. Somewhere in the order of 25+ maps. Probably closer to 35 now that I think about it.
These are some of the ideas I've come up with
-classes: Hobbit, Wizard, Elf, Dwarf, Ranger, Fighter.
-maps from everything from Hobbiton and the Barrows to The Dead Marsh, Moria, Lorien Isengard, etc.
-full connectivity in that a character can follow the story or attempt to do it in other ways.
-with only one character, the rest would be represented by special items (Gimli's axe, Legolas's bow, etc.)
I can't think of a single aspect of DO that would me unmodded. Right down to custom terrain for such things as the Dead Marsh and the Barrows.
I've got modding figured out but I've only just dabbled. I expect something like this to take quite some time to complete.
Obviously, there is one other willing to help. Any others?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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April 29th, 2003, 02:11 PM
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Corporal
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Join Date: Sep 2002
Location: Qu�bec, Canada
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Re: Lord of the rings module
Quote:
Originally posted by bearclaw:
Obviously, there is one other willing to help. Any others?
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If you need graphics , i offer you my help. Im not a proffesionnal for DO graphics but i have some skills. you can send me a private message,
Thank you
Justin
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April 29th, 2003, 03:14 PM
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Sergeant
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Re: Lord of the rings module
I'm working on my own (small, 4 maps for first Version) module, so I don't have time to help directly. The module will have new maps and a lot of new graphics which could be usefull for a LOTR mod though. Especially for the death marshes, and maybe the Barrows.
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April 30th, 2003, 07:43 AM
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Captain
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Re: Lord of the rings module
Because this is going to be so large, I was thinking of making this a collective work. Not sure how it will all turn out, but this way, even for the creators there will be some surprises. I've tried this method with Space Empires 4 mods and the end results have been very enjoyable.
Anyone who has ideas or suggestions, please, feel free to let me know.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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