.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2000, 07:14 PM

Jeb Jeb is offline
Private
 
Join Date: Aug 2000
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
Jeb is on a distinguished road
Default Computer abuse

Over on the ezboard Space Empires Triad forum there are a couple of Posts by Saben (whom I notice is now posting here--welcome, Saben) that are well worth reading. In one of them he points out that bonuses to research from computers are cumulative! I had assumed that you would only benefit from one computer per planet. Cumulative effects from multiple computers allow for incredibly high research output very early in the game (check out Saben's hotseat game log). So, shoud the bonus be made non-cumulative in a patch, or is the expense of building computers enough of a counter-balance?
Reply With Quote
  #2  
Old October 30th, 2000, 07:28 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Computer abuse

This is an interesting question. In "Real Life" terms is certainly does make sense for computers to be cumulative to a degree. After all, building more computers does let you get more work done if it involves computing. But there ought to be some sort of limits. If you fill a medium planet with 10 "System Computer Complexes" and you've got two or three large/huge planets filled with research centers in the same system that's going to be one HUGE boost in your research output. How about a compromise on system computers? It seems ok to me for a single system computer complex (or "databank" on the intel side) to be cumulative with each planetary computer complex, but after that it seems too much like cheating. So, ONE system computer complex per system. As for planetary computer complexes being cumulative... I dunno. Like I said, it seems logical that building more computers would help you more. Having just ONE per planet doesn't seem right, but how do you decide the limits? Maybe one per research center also present on the planet? If you've got a large or huge planet a 1:1 ratio of research centers and computer centers could still be very powerful.
Reply With Quote
  #3  
Old October 30th, 2000, 08:40 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Computer abuse

Anyone who uses supercomputers (SCs) knows that they can only service a certain number of Users effectively. After a point, you get "traffic jams" just like roads. So, definitely, SC complexes should be limited in how many research facilities they can augment. However, 1-to-1 is too limiting, since SCs are generally used to eliminate "roadblocks" to research progress. For example, the entire US research establishment has only ten to twenty SC centers. Lastly, the number of SCs in our world depends on one's definition of a SC, which of course changes as time goes by. Yesterday's SC is today's doorstop. So I think that SC centers in SEIV should have a maintenance cost, or should only Last a set number of years (getting less and less useful as time goes on).

To summarize, I would recommend:
1) Limit # of research facilities supported.
2) But make it something like 5-to-1, not 1-to-1.
3) Account for obsolescence somehow, most easily in the form of a maintenance cost.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #4  
Old October 30th, 2000, 09:32 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Computer abuse

How about a model like this:
Suppose one supercomputer center (SC) gave 100% boost to one research center (RC). Then, to account for overloading of the SC, SEIV could have the boost decrease by 10% for every additional RC supported, up to a max support of 10 (by which point the support of the overloaded SC has decreased so much that it is as if only one RC were being supported).

1 SC with 1 RC = 2.0x1 = 2.0 research

2 SC with 2 RC = 2.0x2 = 4.0 research
1 SC with 2 RC = 1.9x2 = 3.8 research

3 SC with 3 RC = 2.0x3 = 6.0 research
1 SC with 3 RC = 1.8x3 = 5.4 research
...
5 SC with 5 RC = 2.0x5 = 10.0 research
1 SC with 5 RC = 1.6x5 = 8.0 research
...
10 SC with 10 RC = 2.0x10 = 20.0 research
1 SC with 10 RC = 1.1x10 = 11.0 research

Of course, this model could be modified, if MM wanted to make SCs more/less powerful. For example, perhaps a level 1 SC could only support 5 RCs (going down by 20% each time), level 2 could support 10 as above, level 3 could support 20, etc. Or, for example, the basic boost could be 150% rather than 100%, so that building a SC would be advantageous even if it were only supporting one RC.

The programming for this would be very easy if all RCs were the same. In general, though, some RCs might be level 1, some level 2, some level 3, etc., and obviously, it would be best to assign one's SCs to high-level RCs, which would complicate the programming some.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #5  
Old November 1st, 2000, 09:01 AM

Saben Saben is offline
Private
 
Join Date: Oct 2000
Location: Tacoma, WA USA
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Saben is on a distinguished road
Default Re: Computer abuse

Thanks Jeb, glad to be posting here. Been lurking for a long time, but a little while back I saw a post I absolutely had to reply to. Wasn't long to get registered.

Regarding the research, I should point out that the computers themselves are not quite cumulative. Let me try to outline it.

You have four research facilities level one. This is 2000 points per turn. Then, you get 1.2 times for your morale, and 1.2 for your race, and say 1.3 for your population. This makes out to be 3744 points. Now, we calculate for your culture, seperately from your racial bonus. 2000 * .05 * 1.2 * 1.3 = 102.5

Added together, you make 3847 points per turn. Now, lets add one computer, level 1. It will generate 10% of the total, which in this case is 385 points. Our total output is now 3847 + 385 = 4232. If we add a second computer, it will NOT generate ten percent of 4232, but rather will generate annother 385 points. Each additional computer will generate this 385 points. But if we added annother research facility, it would raise our baseline from 3847 to 4809. Each computer will then generate 10% of 4809, yeilding 481 each.

All my little helper app does is tell me how many computers to build to yeild the best possible ammount of research. I tell it how many facilities I am devoteing to research, and what my research point modifiers are, and how many people this world will someday hold, and it spits out how many of each level computer it would take to maximize my output. Used to do that by hand, let me tell you it sucked.

As an aside, the text files have a setting in them for maximum resources generated by a planet. In .99, it is set to half a million points. Not sure if this is actualy implemented though, I haven't paid attention. By the time my research worlds are filled to the brink, the game is either over by conquest, or over by demo time limit.

Probably a bit over long, but then I always am.
Reply With Quote
  #6  
Old November 1st, 2000, 08:42 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Computer abuse

Another thing to remember is that research colonies with less than 10 facility spaces are actually costing themselves if they build a planetary computer complex. The complex can only boost their output by 10% and if they've built it instead of 10% or more of their research facilities, well, it's a net loss.

I do notice B.Munch. mentioned System Computer Complexes. That's not in the demo but I assume it's a full Version item. I also assume, however, that they would take some research to get to, alleviating an overbalancing early game research boost if they aren't available too soon.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.