Re: Strategic Combat questions
I ran a quick test this morning of the max wpns range strategy in the simulator. First I ran two ships vs a base with the program running both sides. Each ship had only one weapon type (CSM on one, DUC on the other) and each stayed at their respective max range while firing. I reran the test with one mixed wpn ship (CSM & DUC) vs the base. The ship fired a CSM at max range, then moved into max DUC range and continued firing. On the next turn that the CSM could fire, it did and then the ship moved off, presumably because it could not also fire the DUC that turn. The next turn it moved back into max DUC range. It repeated this process throughout the combat. I admit this is a fairly trivial test but it showed the program handling the ships in a logical manner IMO. Hopefully the same logic is used to handle ships in strategic combat.
Now that I think of it, I guess another question to test would be whether a fleet strategy takes precedence over individual ship strategies. It looks like fleets automatically have an Optimal Firing Range strategy when first formed.
Elmo
[This message has been edited by Elmo (edited 31 October 2000).]
[This message has been edited by Elmo (edited 31 October 2000).]
|