|
|
|
|
August 20th, 2000, 06:14 PM
|
Private
|
|
Join Date: Aug 2000
Location: Williamsport, PA, USA
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Shields?
Can someone tell me what shields are supposed to do? I put a shield generator on my ship, but it doesn't seem to do anything.. Are there some weapons (besides phased weapons) that aren't affected by shields? (like, say, a depleted uranium cannon???)
|
August 21st, 2000, 03:53 AM
|
Sergeant
|
|
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shields?
Mhhh, no the shields should help defend aganist almost all the weapons in the game, certainly aganist DUC's. Damage as I understand it goes in this order shields (assuming the weapon is not "special" and ignores shields) then armor (again assuming the weapon does not ignore armor, I think the crystal-shard cannons are the only ones) and then it starts being random aganist the various ship components, checking to see how much damage each one of those can take. However, at a certain point the shields just can't take any more damage unless you also happen to have a shield regenerator in your design. Also I have found that sometimes there are "lucky" shots which just bypass the shields.
Jim
|
August 21st, 2000, 03:13 PM
|
Private
|
|
Join Date: Aug 2000
Location: LavalUniversity, Quebec, Canada
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shields?
From what I've seen, the shields seems to work that way (altough I rarely fight ;-)
I had a stranger problem when testing my brand new Dragon class Light cruiser in the simulator. it had 2 Shield generators IV, 2 Cristalline Armor II and 3 Heavy (3x damage) Shard Cannons IV.
To test it, I put one of these in front of another one + a frigate and a destroyer (same tech level, less firepower).
The large weapons would do just fine, but I found out that I wasn't doing much damage, in fact, the shields were REGENERATING when the ship was hit by the less powerfull frigate and destroyer, but the 45 dmg/gun of the Light cruiser was enough to bring it down a bit.
Knowing that the Cristalline armor description says it channels 10pts of dmg to the shields, I was wondering if it is a bug or a feature...
(because when the sole Light cruiser wins to the 3 others because of this, it is really weird...)
I did'nt see it in actual battle yet, but I'll try...
See Ya
[This message has been edited by Paladin (edited 21 August 2000).]
[This message has been edited by Paladin (edited 21 August 2000).]
__________________
Redemption is our goal...
B ))
|
August 21st, 2000, 05:02 PM
|
|
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shields?
I know that some people have reported bugs using the Cristalline Armors... seems to be that have regeneration powers, when only the Bio Armor should have this power.
|
August 21st, 2000, 05:19 PM
|
Sergeant
|
|
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shields?
Another thing I would like to be able to see during combat is how many shield points/armor points I have left and how many shield points are being generated per round.
|
August 21st, 2000, 05:51 PM
|
Private
|
|
Join Date: Aug 2000
Location: LavalUniversity, Quebec, Canada
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shields?
Actually, you have a nice Shields/Hit points meter on the right panel, righ over the weapons readout of your selected ship...
The little bars burn up as you deplete shields and hit points... (I think it's blue for shileds and red for hit pts). Either way, just right-click on any ship to have every info you might need (including "surprise" components... ;-)
What I'd like to see is a similar thing to see how much each ennemy ship is damaged at a glance...
------(other subject)---------
For the cristalline armor bug, its not really regeneration, only shield regeneration...
From what I read on the armor's description, it would mean that shield traversing weapons would still have 5,10 or 15 dmgpts channeled to the shields, or something like if the armor gets hit, some damage is channeled back to the shields...
But in this case, I got a ship with 2 cryst.ArmorII, so it seems 20 shields points are regenerated each hit, 5 more than the 15 pts of damage from the already powerfull Shard cannon... So I could theorically recharge my own ship's shields that way, by firing on them with less powerfull weapons...
So that only the real big guns could be a possible nuisance this way (or the shield-skipping guns...)
I sincerelly hope this is a bug, or else this is all too cheesy, or impossible (depending on the side of the Crystalline Advanced Tech you are).
__________________
Redemption is our goal...
B ))
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|