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June 4th, 2004, 07:37 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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New mod needs your help
I'm in the middle of building a new mod. And this mod needs you.
- It's in runnable condition. No errors.
- It has working AI (but not very effective)
- Uses latest imagemod packs
Mod currently has:
- propulsion system is a new QNP/mQNP hybrid
- reactor-based supply system
- rebuilt tech tree
- Several distinct tech tree branches including Nuclear, Plasma, Hyperspace and Antigravity
- some surprises and unique techs based on "known" sci-fi universes
- "breakthrough" type research (costs need tweaking)
- strategic fighters & shuttles
- strategic and gun drones
- orbital defense platforms
- Neo-standard ship sizes (more will be added)
- 7 types of shields: Navigational, Leaky, Solid, Harmonic, Regenerating, Phased, and Gravitational
- Planetary shields
- Planetary shield projectors and receptors
- 2 types of armor: Leaky, Solid
- 3 propulsion types: Standard, Hyperdrive-type, and Solar Sail-type
- Artificial gravity system (that needs tweaking)
- Mount-based unit weapon systems
- Increased emphasis on electronics and targeting systems
- fleshed out cloaking-sensor system (still needs testing)
- More warhead types
- Seeker decoys
I Plan to include:
- space colonies
- Proportions-type facilities
- megascale facilities including Arcologies, Orbital Towers, and Orbital Rings
- political and administration facilities
- Industrial facilities and remote miners
- Pirates and Nomadic races
- 2 types of Space Monsters (standard and another)
- Unit-based troop system
- unique Neutral AIs
- variable armor type
- variable shield type
- Weapon-specific mount types (ie: phasers & disruptors)
- expanded racial technology
As you can see, I've done a lot, but there's still a lot to do. I need your help to complete this mod. If you would like to participate, just post your email here and I'll send you a copy of what I have so far. Doing it all myself just takes up way too much of my time.
Oh. And this mod also needs a name.
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June 4th, 2004, 07:58 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: New mod needs your help
What do you mean by a unit-based troop system?
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June 4th, 2004, 08:23 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: New mod needs your help
This sounds like it could be one heck of a mod... what kind of help do you need?
__________________
The Ed draws near! What dost thou deaux?
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June 4th, 2004, 09:23 PM
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Sergeant
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Join Date: Jun 2003
Location: Coruscant
Posts: 312
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Re: New mod needs your help
I'm willing to help. Sounds neat!
__________________
Good help is so hard to murder these days.
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June 4th, 2004, 09:28 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: New mod needs your help
Good luck and all but you might find doing some of the things on your list beyond the capabilities of SEIV. "Space Colonies" is really one of them unless your think along the lines of modifying the RW and SW components. And even then they can only be built around stars.
For the Conquest mod we decided to do this and add a new bmp image for those structures. We called them Drifts.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 4th, 2004, 09:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: New mod needs your help
Quote:
- political and administration facilities
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What sorts of facilities? In Adamant, I have System Capitals, which have low levels of all of the system resource modifiers and a spaceport ability, as wells as the Customs Bureau, which uses the new resource point abilities that ignore planetary value.
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