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  #1  
Old May 30th, 2004, 09:26 PM

PeterD PeterD is offline
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Default TDM AI\'s

I posted earlier about some ship size problems
around turn 80 of a game using 11 of the TDM
AI's.

I think I may have caused some problems with
an alteration to ship tonnage in that game.

Not sure why increasing tonnage's would cause
this but along with disabling fighters and mines
it seemed to.

I've run 3 further games using standard Data
files and so far nearly all the AI's have
performed well.

Especially good were:

CueCappa
Jraenar
Aquilaeian
Vikings
Earth Alliance
Klingon
Romulan and
Tessellate

The Tessellate I set up to have no treaties
(Borg)and they still managed to build a good
sized empire and fight just about everyone they
came across.

Will try the rest soon. If anyone has played
against any of the others and found them
interesting opponents please post here.
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  #2  
Old May 30th, 2004, 09:51 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: TDM AI\'s

I think it has something to do with the designcreation AI file. The AI has set roles for ships and i'm sure they have a Maximum tonnage for that kind of ship, so i think if you increase ship sizes it might conflict with that file. Not sure though as i am no AI Modder

As for decent TDM AI's i'd suggest The Rage and Vaxin. The other challenging ones are the ones you've already played against.
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  #3  
Old May 31st, 2004, 06:25 AM

PeterD PeterD is offline
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Default Re: TDM AI\'s

What about increasing planet sizes to allow more
facilities on them.

Do you think that would cause the AI any
problems?
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  #4  
Old May 31st, 2004, 06:43 AM
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Atrocities Atrocities is offline
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Default Re: TDM AI\'s

Quote:
Originally posted by PeterD:
What about increasing planet sizes to allow more
facilities on them.

Do you think that would cause the AI any
problems?
It might. The AI my not understand that it has more space for facilities that you would place, and would place more facilities that you would not place.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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  #5  
Old May 31st, 2004, 06:46 AM

PeterD PeterD is offline
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Default Re: TDM AI\'s

Thanks for the quick reply.
I've noticed that some of the AI's don't build
much in the way of storage facilities.

Do you think it might cause a problem to increase
the starting storage capacity from 50k to a
higher figure?
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  #6  
Old May 31st, 2004, 10:36 AM

Raging Deadstar Raging Deadstar is offline
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Default Re: TDM AI\'s

Planet sizes doesn't really effect the ammount of facilities built by the AI from what i've seen (agin i'm no AI Modder, just observations from game play). I've started playing Deathstalkers Gold D 2 Mod and i added a lot from Devnull just so it would be more fun, including the extra huge planet sizes, and the AI is making full use of them so far

As for storage Facilities try checking the RaceName_AI_Construction_Facilities.txt file, that sounds like it might do something for storage

Could a Person who actually mods the AI come and verify any of this before my friendly assumptions send the guy in the wrong direction

[ May 31, 2004, 09:38: Message edited by: Raging Deadstar ]
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